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| | PropertyStr () |
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| | PropertyStr (const std::string &aName, const std::string &aValue) |
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| | PropertyStr (const PropertyStr &aProperty) |
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| PropertyStr * | clone () const override |
| | Return a new instance of this concrete property object, containing new copies of this property's values. More...
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| PropertyStr & | operator= (const PropertyStr &aProperty) |
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| void | assign (const AbstractProperty &that) override |
| | Assign (copy) property that to this object. More...
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| std::string | getTypeName () const override |
| | This returns a string representation of this property's value type which will be the same as T::getClassName() for Object-derived types T, and some reasonably nice name for simple types, including at least "bool", "int", "double", "string", "Vec3", "Vector", and "Transform". More...
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| void | setValue (const std::string &aValue) override |
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| std::string & | getValueStr () override |
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| const std::string & | getValueStr () const override |
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| std::string | toString () const override |
| | For relatively simple types, return the current value of this property in a string suitable for displaying to a user in the GUI (i.e., this number may be rounded and not an exact representation of the actual value being used). More...
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| void | clearValue () |
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| bool | isValidFileName () const |
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| | Property_Deprecated () |
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| | Property_Deprecated (PropertyType aType, const std::string &aName) |
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| | Property_Deprecated (const Property_Deprecated &aProperty) |
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| virtual PropertyType | getPropertyType () const |
| | Return the enum value corresponding to the concrete property. More...
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| virtual bool | isArrayProperty () const |
| | Return true if this is an array property. More...
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| void | setMatchName (bool aMatchName) |
| | By default deprecated PropertyObj properties will ignore the name associated with the read-in object. More...
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| bool | getMatchName () const |
| | Return the value of the matchName flag for this (deprecated) property. More...
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| bool | isEqualTo (const AbstractProperty &other) const override |
| | The base class equals() method will have already done a lot of checking prior to calling this method, including verifying that both values are non-default and that the value lists are the same size; the concrete property need only compare the values. More...
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| virtual void | readFromXMLElement (SimTK::Xml::Element &propertyElement, int versionNumber) override |
| | Read in a new value for this property from the XML element propertyElement. More...
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| virtual void | writeToXMLElement (SimTK::Xml::Element &propertyElement) const override |
| | Output a serialized representation of this property by writing its value to the given XML property element. More...
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| int | getNumValues () const override |
| | How may values are currently stored in this property? If this is an object property you can use this with getValueAsObject() to iterate over the contained objects. More...
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| void | clearValues () override |
| | If the concrete property allows it, clear the value list. More...
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| bool | isUnnamedProperty () const override |
| | An unnamed property is a one-object property whose name was given as null or as the contained object's type tag. More...
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| bool | isObjectProperty () const override |
| | Return true if this is an "object property", meaning that its values are all concrete objects of types that ultimately derive from the OpenSim serializable base class Object. More...
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| bool | isAcceptableObjectTag (const std::string &objectTypeTag) const override |
| | Return true if the given string is the XML tag name for one of the Object-derived types that is allowed by this property. More...
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| const Object & | getValueAsObject (int index=-1) const override |
| | For an object property, the values can be obtained as references to the abstract base class Object from which all the objects derive. More...
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| Object & | updValueAsObject (int index=-1) override |
| | Get writable access to an existing object value. More...
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| void | setValueAsObject (const Object &obj, int index=-1) override |
| | Set the indicated value element to a new copy of the supplied object. More...
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| void | setNull () |
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| Property_Deprecated & | operator= (const Property_Deprecated &aProperty) |
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| virtual bool | operator== (const Property_Deprecated &aProperty) const |
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| virtual bool | operator< (const Property_Deprecated &aProperty) const |
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| void | setType (PropertyType aType) |
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| PropertyType | getType () const |
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| virtual void | setValue (bool aValue) |
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| virtual bool & | getValueBool () |
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| virtual const bool & | getValueBool () const |
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| virtual void | setValue (int aValue) |
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| virtual int & | getValueInt () |
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| virtual const int & | getValueInt () const |
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| virtual void | setValue (double aValue) |
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| virtual double & | getValueDbl () |
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| virtual const double & | getValueDbl () const |
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| virtual void | setValue (int aSize, const bool aArray[]) |
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| virtual void | setValue (const Array< bool > &aArray) |
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| virtual Array< bool > & | getValueBoolArray () |
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| virtual const Array< bool > & | getValueBoolArray () const |
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| virtual void | setValue (int aSize, const int aArray[]) |
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| virtual void | setValue (const Array< int > &aArray) |
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| virtual Array< int > & | getValueIntArray () |
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| virtual const Array< int > & | getValueIntArray () const |
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| virtual void | setValue (int aSize, const double aArray[]) |
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| virtual void | setValue (const Array< double > &aArray) |
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| virtual Array< double > & | getValueDblArray () |
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| virtual const Array< double > & | getValueDblArray () const |
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| virtual void | setValue (int aSize, const std::string aArray[]) |
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| virtual void | setValue (const Array< std::string > &aArray) |
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| virtual Array< std::string > & | getValueStrArray () |
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| virtual const Array< std::string > & | getValueStrArray () const |
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| virtual bool | isValidObject (const Object *aValue) const |
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| virtual Object & | getValueObj () |
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| virtual const Object & | getValueObj () const |
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| virtual void | setValue (Object *aValue) |
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| virtual const Object * | getValueObjPtr () const |
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| virtual const Object * | getValueObjPtr (int index) const |
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| virtual void | appendValue (Object *obj) |
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| virtual void | clearObjArray () |
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| virtual int | getArraySize () const |
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| template<class T > |
| T & | getValue () |
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| template<class T > |
| const T & | getValue () const |
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| template<class T > |
| Array< T > & | getValueArray () |
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| template<class T > |
| const Array< T > & | getValueArray () const |
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| template<> |
| bool & | getValue () |
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| template<> |
| const bool & | getValue () const |
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| template<> |
| Array< bool > & | getValueArray () |
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| template<> |
| const Array< bool > & | getValueArray () const |
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| void | setAllowableListSize (int aMin, int aMax) |
| | Require that the number of values n in the value list of this property be in the range aMin <= n <= aMax. More...
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| void | setAllowableListSize (int aNum) |
| | Require that the number of values n in the value list of this property be exactly n=aNum values. More...
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| virtual | ~AbstractProperty () |
| | Return all heap space used by this property. More...
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| virtual std::string | toStringForDisplay (const int precision) const |
| | For relatively simple types, return the current value of this property in a string suitable for displaying to a user in the GUI (i.e., this number may be rounded and not an exact representation of the actual value being used). More...
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| bool | equals (const AbstractProperty &other) const |
| | Compare this property with another one; this is primarily used for testing. More...
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| bool | isSamePropertyClass (const AbstractProperty &other) const |
| | Return true if the other property is an object of exactly the same concrete class as this one. More...
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| bool | operator== (const AbstractProperty &other) const |
| | See the equals() method for the meaning of this operator. More...
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| void | setAllPropertiesUseDefault (bool shouldUseDefault) |
| | This method sets the "use default" flag for this property and the properties of any objects it contains to the given value. More...
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| void | readFromXMLParentElement (SimTK::Xml::Element &parent, int versionNumber) |
| | Given an XML parent element expected to contain a value for this property as an immediate child element, find that property element and set the property value from it. More...
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| void | writeToXMLParentElement (SimTK::Xml::Element &parent) const |
| | Given an XML parent element, append a single child element representing the serialized form of this property. More...
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| void | setName (const std::string &name) |
| | Set the property name. More...
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| void | setComment (const std::string &aComment) |
| | Set a user-friendly comment to be associated with property. More...
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| void | setValueIsDefault (bool isDefault) |
| | Set flag indicating whether the value of this property was simply taken from a default object and thus should not be written out when serializing. More...
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| const std::string & | getName () const |
| | Get the property name. More...
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| const std::string & | getComment () const |
| | Get the comment associated with this property. More...
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| bool | getValueIsDefault () const |
| | Get the flag indicating whether the current value is just the default value for this property (in which case it doesn't need to be written out). More...
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| int | getMinListSize () const |
| | Get the minimum number of values allowed in this property's value list. More...
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| int | getMaxListSize () const |
| | Get the maximum number of values allowed in this property's value list. More...
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| bool | isOptionalProperty () const |
| | This is an "optional" property if its value list can contain at most one value. More...
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| bool | isListProperty () const |
| | This is a "list" property if its value list can contain more than one value. More...
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| bool | isOneValueProperty () const |
| | This is a "one-value" property if its value list must always contain exactly one value. More...
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| bool | isOneObjectProperty () const |
| | This is a "one-object" property if it is a "one-value" property and it contains an Object-derived value. More...
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| int | size () const |
| | Return the number of values currently in this property's value list. More...
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| bool | empty () const |
| | Return true if this property's value list is currently empty. More...
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| void | clear () |
| | Empty the value list for this property; fails if zero is not an allowable size for this property. More...
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| template<class T > |
| const T & | getValue (int index=-1) const |
| | Return one of the values in this property as type T; this works only if the underlying concrete property stores type T and if the indexed element is present, otherwise throws an exception. More...
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| template<class T > |
| T & | updValue (int index=-1) |
| | Return a writable reference to one of the values in this property as type T; this works only if the underlying concrete property is actually of type T and the indexed element is present. More...
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| template<class T > |
| int | appendValue (const T &value) |
| | Append a new value of type T to the end of the list of values currently contained in this property. More...
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Class PropertyStr extends class Property.
It consists of a string value and the methods for accessing and modifying this value.
- Version
- 1.0
- Author
- Frank C. Anderson