An actuator that applies a generalized force in the direction of a generalized coordinate.
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| | CoordinateActuator (const std::string &coordinateName="") |
| | Default constructor leaves coordinate name unspecified, or you can provide it. More...
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| void | setOptimalForce (double optimalForce) |
| | Set the 'optimal_force' property. More...
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| double | getOptimalForce () const override |
| | Get the current setting of the 'optimal_force' property. More...
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| bool | isCoordinateValid () const |
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| double | getSpeed (const SimTK::State &s) const override |
| |
| void | setCoordinate (Coordinate *aCoordinate) |
| | Set the reference pointer to point to the given Coordinate and set the 'coordinate' name property also. More...
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| Coordinate * | getCoordinate () const |
| | Get a pointer to the Coordinate to which this actuator refers. More...
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| const std::string & | get_coordinate () const |
| | Get the value of the coordinate property. More...
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| std::string & | upd_coordinate () |
| | Get a writable reference to the coordinate property. More...
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| void | set_coordinate (const std::string &value) |
| | Set the value of the coordinate property. More...
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| |
| const double & | get_optimal_force () const |
| | Get the value of the optimal_force property. More...
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| double & | upd_optimal_force () |
| | Get a writable reference to the optimal_force property. More...
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| void | set_optimal_force (const double &value) |
| | Set the value of the optimal_force property. More...
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| |
| | ScalarActuator () |
| |
| virtual double | getControl (const SimTK::State &s) const |
| | Convenience method to get control given scalar (double) valued control. More...
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| int | numControls () const override |
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| virtual void | setActuation (const SimTK::State &s, double aActuation) const |
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| virtual double | getActuation (const SimTK::State &s) const |
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| virtual void | setSpeed (const SimTK::State &s, double aspeed) const |
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| double | getPower (const SimTK::State &s) const override |
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| void | setMinControl (const double &aMinControl) |
| | Methods to manage the bounds on ScalarActuator's control. More...
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| double | getMinControl () const |
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| void | setMaxControl (const double &aMaxControl) |
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| double | getMaxControl () const |
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| void | overrideActuation (SimTK::State &s, bool flag) const |
| | Enable/disable a ScalarActuator's override actuation. More...
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| bool | isActuationOverridden (const SimTK::State &s) const |
| | return ScalarActuator's override status More...
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| void | setOverrideActuation (SimTK::State &s, double value) const |
| | set the actuation value used when the override is true More...
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| double | getOverrideActuation (const SimTK::State &s) const |
| | return override actuation More...
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| const double & | get_min_control () const |
| | Get the value of the min_control property. More...
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| double & | upd_min_control () |
| | Get a writable reference to the min_control property. More...
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| void | set_min_control (const double &value) |
| | Set the value of the min_control property. More...
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| const double & | get_max_control () const |
| | Get the value of the max_control property. More...
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| double & | upd_max_control () |
| | Get a writable reference to the max_control property. More...
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| void | set_max_control (const double &value) |
| | Set the value of the max_control property. More...
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| | Actuator () |
| |
| virtual const SimTK::Vector | getDefaultControls () |
| | Actuator default controls are zero. More...
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| virtual const SimTK::VectorView_< double > | getControls (const SimTK::State &s) const |
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| virtual void | getControls (const SimTK::Vector &modelControls, SimTK::Vector &actuatorControls) const |
| | Convenience methods for getting, setting and adding to actuator controls from/into the model controls. More...
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| virtual void | setControls (const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const |
| | set actuator controls subvector into the right slot in the system-wide model controls More...
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| virtual void | addInControls (const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const |
| | add actuator controls to the values already occupying the slot in the system-wide model controls More...
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| virtual void | computeEquilibrium (SimTK::State &s) const |
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| virtual bool | shouldBeParallelized () const |
| | Tell SimBody to parallelize this force. More...
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| bool | appliesForce (const SimTK::State &s) const |
| | Return if the Force is applied (or enabled) or not. More...
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| void | setAppliesForce (SimTK::State &s, bool applyForce) const |
| | Set whether or not the Force is applied. More...
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| virtual bool | hasGeometryPath () const |
| | Return a flag indicating whether the Force is applied along a Path. More...
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| const bool & | get_appliesForce () const |
| | Get the value of the appliesForce property. More...
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| bool & | upd_appliesForce () |
| | Get a writable reference to the appliesForce property. More...
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| void | set_appliesForce (const bool &value) |
| | Set the value of the appliesForce property. More...
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| |
| | ModelComponent () |
| | Default constructor. More...
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| |
| | ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| | Construct ModelComponent from an XML file. More...
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| | ModelComponent (SimTK::Xml::Element &aNode) |
| | Construct ModelComponent from a specific node in an XML document. More...
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| virtual | ~ModelComponent () |
| | Destructor is virtual to allow concrete model component cleanup. More...
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| void | connectToModel (Model &model) |
| | Connect this ModelComponent to its aggregate- a Model. More...
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| const Model & | getModel () const |
| | Get a const reference to the Model this component is part of. More...
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| Model & | updModel () |
| | Get a modifiable reference to the Model this component is part of. More...
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| bool | hasModel () const |
| | Does this ModelComponent have a Model associated with it? More...
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| void | preScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| | Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
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| void | scale (const SimTK::State &s, const ScaleSet &scaleSet) |
| | Scale the ModelComponent. More...
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| void | postScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| | Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
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| | Component () |
| | Default constructor. More...
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| | Component (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| | Construct Component from an XML file. More...
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| | Component (SimTK::Xml::Element &aNode) |
| | Construct Component from a specific node in an XML document. More...
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| | Component (const Component &)=default |
| | Use default copy constructor and assignment operator. More...
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| Component & | operator= (const Component &)=default |
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| virtual | ~Component ()=default |
| | Destructor is virtual to allow concrete Component to cleanup. More...
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| |
| virtual void | generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const |
| | Optional method for generating arbitrary display geometry that reflects this Component at the specified state. More...
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| const SimTK::MultibodySystem & | getSystem () const |
| | Get the underlying MultibodySystem that this component is connected to. More...
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| bool | hasSystem () const |
| | Check if this component has an underlying MultibodySystem. More...
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| bool | isComponentInOwnershipTree (const Component *component) const |
| | Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
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| void | addComponent (Component *subcomponent) |
| |
Add a Component (as a subcomponent) of this component. More...
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| template<typename T = Component> |
| ComponentList< const T > | getComponentList () const |
| | Get an iterator through the underlying subcomponents that this component is composed of. More...
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| template<typename T = Component> |
| ComponentList< T > | updComponentList () |
| | Similar to getComponentList(), except the resulting list allows one to modify the components. More...
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| template<typename T = Component> |
| unsigned | countNumComponents () const |
| | Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
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| std::string | getAbsolutePathString () const |
| | Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
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| ComponentPath | getAbsolutePath () const |
| | Return a ComponentPath of the absolute path of this Component. More...
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| std::string | getRelativePathString (const Component &wrt) const |
| | Get the relative path of this Component with respect to another Component, as a string. More...
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| ComponentPath | getRelativePath (const Component &wrt) const |
| | Get the relative path of this Component with respect to another Component. More...
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| bool | hasComponent (const std::string &pathname) const |
| | Query if there is a component (of any type) at the specified path name. More...
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| template<class C = Component> |
| bool | hasComponent (const std::string &pathname) const |
| | Query if there is a component of a given type at the specified path name. More...
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| template<class C = Component> |
| const C & | getComponent (const std::string &pathname) const |
| | Get a unique subcomponent of this Component by its path name and type 'C'. More...
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| template<class C = Component> |
| const C & | getComponent (const ComponentPath &pathname) const |
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| const Component & | getComponent (const std::string &pathname) const |
| | Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
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| template<class C = Component> |
| C & | updComponent (const std::string &name) |
| | Get a writable reference to a subcomponent. More...
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| template<class C = Component> |
| C & | updComponent (const ComponentPath &name) |
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| Component & | updComponent (const std::string &pathname) |
| | Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
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| unsigned | printComponentsMatching (const std::string &substring) const |
| | Print a list to the console of all components whose absolute path name contains the given string. More...
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| int | getNumStateVariables () const |
| | Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
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| Array< std::string > | getStateVariableNames () const |
| | Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
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| template<class C = Component> |
| const C * | findComponent (const ComponentPath &pathToFind) const |
| | Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
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| template<class C = Component> |
| const C * | findComponent (const std::string &pathToFind) const |
| | Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
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| const StateVariable * | traverseToStateVariable (const std::string &pathName) const |
| | Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
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| void | finalizeFromProperties () |
| | Define a Component's internal data members and structure according to its properties. More...
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| void | finalizeConnections (Component &root) |
| | Satisfy the Component's connections specified by its Sockets and Inputs. More...
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| void | clearConnections () |
| | Disconnect/clear this Component from its aggregate component. More...
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| void | addToSystem (SimTK::MultibodySystem &system) const |
| | Have the Component add itself to the underlying computational System. More...
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| void | initStateFromProperties (SimTK::State &state) const |
| | Initialize Component's state variable values from its properties. More...
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| void | setPropertiesFromState (const SimTK::State &state) |
| | Set Component's properties given a state. More...
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| int | getNumSockets () const |
| | Get the number of Sockets in this Component. More...
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| std::vector< std::string > | getSocketNames () |
| | Collect and return the names of the sockets in this component. More...
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| template<typename T > |
| const T & | getConnectee (const std::string &name) const |
| | Get the "connectee" object that the Component's Socket is bound to. More...
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| const Object & | getConnectee (const std::string &name) const |
| | Get the connectee as an Object. More...
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| const AbstractSocket & | getSocket (const std::string &name) const |
| | Get an AbstractSocket for the given socket name. More...
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| AbstractSocket & | updSocket (const std::string &name) |
| | Get a writable reference to the AbstractSocket for the given socket name. More...
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| template<typename T > |
| const Socket< T > & | getSocket (const std::string &name) const |
| | Get a const reference to the concrete Socket provided by this Component by name. More...
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| template<typename T > |
| Socket< T > & | updSocket (const std::string &name) |
| | Get a writable reference to the concrete Socket provided by this Component by name. More...
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| |
| void | printSubcomponentInfo () const |
| | List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
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| void | printSocketInfo () const |
| | List all the Sockets of this component and whether or not they are connected. More...
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| void | printInputInfo () const |
| | List all the inputs of this component and whether or not they are connected. More...
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| template<typename C > |
| void | printSubcomponentInfo () const |
| |
| void | printOutputInfo (const bool includeDescendants=true) const |
| | Print outputs of this component and optionally, those of all subcomponents. More...
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| |
| int | getNumInputs () const |
| | Access the number of Inputs that this component has. More...
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| int | getNumOutputs () const |
| | Access the number of Outputs that this component has. More...
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| std::vector< std::string > | getInputNames () const |
| | Collect and return the names of Inputs in this component as an std::vector. More...
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| std::vector< std::string > | getOutputNames () const |
| | Collect and return the names of Outputs in this component as an std::vector. More...
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| const AbstractInput & | getInput (const std::string &name) const |
| | Get an Input provided by this Component by name. More...
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| AbstractInput & | updInput (const std::string &name) |
| | Get a writable reference to an Input provided by this Component by name. More...
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| template<typename T > |
| const Input< T > & | getInput (const std::string &name) const |
| | Get a concrete Input that you can directly ask for its values. More...
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| const AbstractOutput & | getOutput (const std::string &name) const |
| | Get the Output provided by this Component by name. More...
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| AbstractOutput & | updOutput (const std::string &name) |
| | Get a writable reference to an Output provided by this Component by name. More...
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| SimTK::IteratorRange< OutputConstIterator > | getOutputs () const |
| | Iterate through all Outputs of this component. More...
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| |
| int | getModelingOption (const SimTK::State &state, const std::string &name) const |
| | Get a ModelingOption flag for this Component by name. More...
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| void | setModelingOption (SimTK::State &state, const std::string &name, int flag) const |
| | Set the value of a ModelingOption flag for this Component. More...
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| template<typename T > |
| const T & | getInputValue (const SimTK::State &state, const std::string &name) const |
| | Get the Input value that this component is dependent on. More...
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| template<typename T > |
| const T & | getOutputValue (const SimTK::State &state, const std::string &name) const |
| | Get the Output value provided by this Component by name. More...
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| double | getStateVariableValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a state variable allocated by this Component. More...
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| void | setStateVariableValue (SimTK::State &state, const std::string &name, double value) const |
| | Set the value of a state variable allocated by this Component by name. More...
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| SimTK::Vector | getStateVariableValues (const SimTK::State &state) const |
| | Get all values of the state variables allocated by this Component. More...
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| void | setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const |
| | Set all values of the state variables allocated by this Component. More...
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| double | getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a state variable derivative computed by this Component. More...
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| double | getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a discrete variable allocated by this Component by name. More...
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| void | setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const |
| | Set the value of a discrete variable allocated by this Component by name. More...
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| template<class T > |
| SimTK::CacheEntryIndex | getCacheVariableIndex (const CacheVariable< T > &cv) const |
| | Get the index of a Component's cache variable in the Subsystem for allocations. More...
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| SimTK::CacheEntryIndex | getCacheVariableIndex (const std::string &name) const |
| | Get the index of a Component's cache variable in the Subsystem for allocations. More...
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| template<class T > |
| const T & | getCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a cache variable allocated by this Component by name. More...
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| template<class T > |
| const T & | getCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Get the value of a cache variable allocated by this Component. More...
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| template<typename T > |
| void | setCacheVariableValue (const SimTK::State &state, const std::string &k, T value) const |
| | Set the value of a cache variable, identified by name, to a new value and mark the cache variable as valid. More...
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| template<typename T > |
| void | setCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv, T value) const |
| | Set the value of a cache variable to a new value and mark the cache variable as valid. More...
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| template<typename T > |
| T & | updCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| | Returns a mutable reference to the value of a cache variable identified by name. More...
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| template<typename T > |
| T & | updCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Returns a mutable reference to the value of a cache variable. More...
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| bool | isCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| | Returns true if the cache variable, identified by name, is valid. More...
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| template<class T > |
| bool | isCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Returns true if the cache variable is valid. More...
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| void | markCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| | Marks the value of a cache variable, identified by name, as valid. More...
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| template<typename T > |
| void | markCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Marks the value of a cache variable as valid. More...
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| void | markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const |
| | Marks the value of a cache variable, identified by name, as invalid. More...
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| template<class T > |
| void | markCacheVariableInvalid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Marks the value of a cache variable as invalid. More...
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| const Component & | getOwner () const |
| | Access the owner of this Component. More...
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| bool | hasOwner () const |
| | (For advanced users) Check if this Component has an owner. More...
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| const Component & | getRoot () const |
| | Obtain the root Component, which is this component if it is orphaned. More...
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| virtual | ~Object () |
| | Virtual destructor for cleanup. More...
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| bool | isEqualTo (const Object &aObject) const |
| | Equality operator wrapper for use from languages not supporting operator overloading. More...
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| Object & | operator= (const Object &aObject) |
| | Copy assignment copies he base class fields, including the properties. More...
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| virtual bool | operator== (const Object &aObject) const |
| | Determine if two objects are equal. More...
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| virtual bool | operator< (const Object &aObject) const |
| | Provide an ordering for objects so they can be put in sorted containers. More...
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| void | setName (const std::string &name) |
| | Set the name of the Object. More...
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| const std::string & | getName () const |
| | Get the name of this Object. More...
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| void | setDescription (const std::string &description) |
| | Set description, a one-liner summary. More...
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| const std::string & | getDescription () const |
| | Get description, a one-liner summary. More...
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| const std::string & | getAuthors () const |
| | Get Authors of this Object. More...
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| void | setAuthors (const std::string &authors) |
| | Set Authors of this object. More...
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| const std::string & | getReferences () const |
| | Get references or publications to cite if using this object. More...
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| void | setReferences (const std::string &references) |
| | Set references or publications to cite if using this object. More...
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| int | getNumProperties () const |
| | Determine how many properties are stored with this Object. More...
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| const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
| | Get a const reference to a property by its index number, returned as an AbstractProperty. More...
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| AbstractProperty & | updPropertyByIndex (int propertyIndex) |
| | Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
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| bool | hasProperty (const std::string &name) const |
| | Return true if this Object has a property of any type with the given name, which must not be empty. More...
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| const AbstractProperty & | getPropertyByName (const std::string &name) const |
| | Get a const reference to a property by its name, returned as an AbstractProperty. More...
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| AbstractProperty & | updPropertyByName (const std::string &name) |
| | Get a writable reference to a property by its name, returned as an AbstractProperty. More...
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| template<class T > |
| bool | hasProperty () const |
| | Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
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| template<class T > |
| const Property< T > & | getProperty (const PropertyIndex &index) const |
| | Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
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| template<class T > |
| Property< T > & | updProperty (const PropertyIndex &index) |
| | Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
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| bool | isObjectUpToDateWithProperties () const |
| | Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
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| void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
| | We're given an XML element from which we are to populate this Object. More...
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| void | updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const |
| | Serialize this object into the XML node that represents it. More...
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| |
| bool | getInlined () const |
| | Inlined means an in-memory Object that is not associated with an XMLDocument. More...
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| void | setInlined (bool aInlined, const std::string &aFileName="") |
| | Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
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| std::string | getDocumentFileName () const |
| | If there is a document associated with this object then return the file name maintained by the document. More...
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| int | getDocumentFileVersion () const |
| | If there is a document associated with this object then return its version number. More...
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| void | setAllPropertiesUseDefault (bool aUseDefault) |
| |
| bool | print (const std::string &fileName) const |
| | Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
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| |
| std::string | dump () const |
| | dump the XML representation of this Object into an std::string and return it. More...
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| |
| virtual bool | isA (const char *type) const |
| | The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
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| const std::string & | toString () const |
| | Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
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| PropertySet & | getPropertySet () |
| | OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
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| const PropertySet & | getPropertySet () const |
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