API  4.3
For MATLAB, Python, Java, and C++ users
OpenSim::Frame Class Referenceabstract

A Frame is an OpenSim representation of a reference frame. More...

+ Inheritance diagram for OpenSim::Frame:

OpenSim Properties, Sockets, Outputs, Inputs

Properties (single-value)
FrameGeometry frame_geometry
 "The geometry used to display the axes of this Frame." More...
 
Properties (list)
Geometry attached_geometry
 "List of geometry attached to this Frame. Note, the geometry " "are treated as fixed to the frame and they share the transform " "of the frame when visualized" More...
 
Outputs
SimTK::Vec3 position
 Provides the value of getPositionInGround() and is available at stage SimTK::Stage::Position . More...
 
SimTK::Rotation rotation
 Provides the value of getRotationInGround() and is available at stage SimTK::Stage::Position . More...
 
SimTK::Transform transform
 Provides the value of getTransformInGround() and is available at stage SimTK::Stage::Position . More...
 
SimTK::SpatialVec velocity
 Provides the value of getVelocityInGround() and is available at stage SimTK::Stage::Velocity . More...
 
SimTK::Vec3 angular_velocity
 Provides the value of getAngularVelocityInGround() and is available at stage SimTK::Stage::Velocity . More...
 
SimTK::Vec3 linear_velocity
 Provides the value of getLinearVelocityInGround() and is available at stage SimTK::Stage::Velocity . More...
 
SimTK::SpatialVec acceleration
 Provides the value of getAccelerationInGround() and is available at stage SimTK::Stage::Acceleration . More...
 
SimTK::Vec3 angular_acceleration
 Provides the value of getAngularAccelerationInGround() and is available at stage SimTK::Stage::Acceleration . More...
 
SimTK::Vec3 linear_acceleration
 Provides the value of getLinearAccelerationInGround() and is available at stage SimTK::Stage::Acceleration . More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::Component
Component components
 "List of components that this component owns and serializes." More...
 

Public Member Functions

 Frame ()
 
virtual ~Frame ()
 
void attachGeometry (OpenSim::Geometry *geom)
 Attach Geometry to this Frame and have this Frame take ownership of it by adding it to this Frame's <attached_geometry> property list. More...
 
void scaleAttachedGeometry (const SimTK::Vec3 &scaleFactors)
 
void extendScale (const SimTK::State &s, const ScaleSet &scaleSet) override
 Scales Geometry components that reside in the Frame's attached_geometry list property. More...
 
Property-related functions
const FrameGeometryget_frame_geometry () const
 Get the value of the frame_geometry property. More...
 
FrameGeometryupd_frame_geometry ()
 Get a writable reference to the frame_geometry property. More...
 
void set_frame_geometry (const FrameGeometry &value)
 Set the value of the frame_geometry property. More...
 
const Geometryget_attached_geometry (int i) const
 Get the value of the i-th element of the attached_geometry property. More...
 
Geometryupd_attached_geometry (int i)
 Get a writable reference to the i-th element of the attached_geometry property. More...
 
void set_attached_geometry (int i, const Geometry &value)
 Set the value of the i-th element of attached_geometry property. More...
 
int append_attached_geometry (const Geometry &value)
 Append an element to the attached_geometry property. More...
 
Spatial Operations for Frames

These methods allow access to the frame's transform and some convenient operations that could be performed with this transform.

const SimTK::Transform & getTransformInGround (const SimTK::State &state) const
 
Get the transform of this frame (F) relative to the ground frame (G). More...
 
const SimTK::SpatialVecgetVelocityInGround (const SimTK::State &state) const
 The spatial velocity V_GF {omega; v} of this Frame, measured with respect to and expressed in the ground frame. More...
 
const SimTK::Vec3 & getAngularVelocityInGround (const SimTK::State &state) const
 The angular velocity of this Frame, measured with respect to and expressed in the ground frame (i.e., the first half of the SpatialVec returned by getVelocityInGround()). More...
 
const SimTK::Vec3 & getLinearVelocityInGround (const SimTK::State &state) const
 The linear velocity of this Frame, measured with respect to and expressed in the ground frame (i.e., the second half of the SpatialVec returned by getVelocityInGround()). More...
 
const SimTK::SpatialVecgetAccelerationInGround (const SimTK::State &state) const
 The spatial acceleration A_GF {alpha; a} of this Frame, measured with respect to and expressed in the ground frame. More...
 
const SimTK::Vec3 & getAngularAccelerationInGround (const SimTK::State &state) const
 The angular acceleration of this Frame, measured with respect to and expressed in the ground frame (i.e., the first half of the SpatialVec returned by getAccelerationInGround()). More...
 
const SimTK::Vec3 & getLinearAccelerationInGround (const SimTK::State &state) const
 The linear acceleration of this Frame, measured with respect to and expressed in the ground frame (i.e., the second half of the SpatialVec returned by getAccelerationInGround()). More...
 
SimTK::Transform findTransformBetween (const SimTK::State &state, const Frame &otherFrame) const
 
Find the transform that describes this frame (F) relative to another frame (A). More...
 
SimTK::Vec3 expressVectorInAnotherFrame (const SimTK::State &state, const SimTK::Vec3 &vec_F, const Frame &otherFrame) const
 
Take a vector expressed in this frame (F) and re-express the same vector in another frame (A). More...
 
SimTK::Vec3 expressVectorInGround (const SimTK::State &state, const SimTK::Vec3 &vec_F) const
 
Take a vector in this frame (F) and re-express the same vector in Ground (G). More...
 
SimTK::Vec3 findStationLocationInAnotherFrame (const SimTK::State &state, const SimTK::Vec3 &station_F, const Frame &otherFrame) const
 
Take a station located and expressed in this frame (F) and determine its location relative to and expressed in another frame (A). More...
 
SimTK::Vec3 findStationLocationInGround (const SimTK::State &state, const SimTK::Vec3 &station_F) const
 
Take a station located and expressed in this frame (F) and determine its location relative to and expressed in Ground (G). More...
 
SimTK::Vec3 findStationVelocityInGround (const SimTK::State &state, const SimTK::Vec3 &station_F) const
 
Take a station located and expressed in this frame (F) and determine its velocity relative to and expressed in Ground (G). More...
 
SimTK::Vec3 findStationAccelerationInGround (const SimTK::State &state, const SimTK::Vec3 &station_F) const
 
Take a station located and expressed in this frame (F) and determine its acceleration relative to and expressed in Ground (G). More...
 
Advanced: A Frame's Base Frame and Transform

A base Frame is the most ancestral Frame (itself, its parent, grandparent, great-grandparent, etc, down the family tree) whose angular velocity is identical to this Frame.

That is they belong to the same rigid spatial entity. For example, anatomical frames may be used to identify points of interest (muscle attachments) and joint connections on a body in a convenient way, but their movement is dictated by the body. That body, in this case, would be a base frame for any of the anatomical frames attached to the body including frames subsequently attached to the anatomical frames and so on.

const FramefindBaseFrame () const
 
Find this Frame's base Frame. More...
 
SimTK::Transform findTransformInBaseFrame () const
 
Find the equivalent Transform of this Frame (F) in its base (B) Frame. More...
 
SimTK::Vec3 getPositionInGround (const SimTK::State &state) const
 Accessor for position of the origin of the Frame in Ground. More...
 
SimTK::Rotation getRotationInGround (const SimTK::State &state) const
 Accessor for Rotation matrix of the Frame in Ground. More...
 
- Public Member Functions inherited from OpenSim::ModelComponent
 ModelComponent ()
 Default constructor. More...
 
 ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct ModelComponent from an XML file. More...
 
 ModelComponent (SimTK::Xml::Element &aNode)
 Construct ModelComponent from a specific node in an XML document. More...
 
virtual ~ModelComponent ()
 Destructor is virtual to allow concrete model component cleanup. More...
 
void connectToModel (Model &model)
 Connect this ModelComponent to its aggregate- a Model. More...
 
const ModelgetModel () const
 Get a const reference to the Model this component is part of. More...
 
ModelupdModel ()
 Get a modifiable reference to the Model this component is part of. More...
 
bool hasModel () const
 Does this ModelComponent have a Model associated with it? More...
 
void preScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
 
void scale (const SimTK::State &s, const ScaleSet &scaleSet)
 Scale the ModelComponent. More...
 
void postScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
 
- Public Member Functions inherited from OpenSim::Component
 Component ()
 Default constructor. More...
 
 Component (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct Component from an XML file. More...
 
 Component (SimTK::Xml::Element &aNode)
 Construct Component from a specific node in an XML document. More...
 
 Component (const Component &)=default
 Use default copy constructor and assignment operator. More...
 
Componentoperator= (const Component &)=default
 
virtual ~Component ()=default
 Destructor is virtual to allow concrete Component to cleanup. More...
 
virtual void generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const
 Optional method for generating arbitrary display geometry that reflects this Component at the specified state. More...
 
const SimTK::MultibodySystem & getSystem () const
 Get the underlying MultibodySystem that this component is connected to. More...
 
bool hasSystem () const
 Check if this component has an underlying MultibodySystem. More...
 
bool isComponentInOwnershipTree (const Component *component) const
 Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
 
void addComponent (Component *subcomponent)
 
Add a Component (as a subcomponent) of this component. More...
 
template<typename T = Component>
ComponentList< const T > getComponentList () const
 Get an iterator through the underlying subcomponents that this component is composed of. More...
 
template<typename T = Component>
ComponentList< T > updComponentList ()
 Similar to getComponentList(), except the resulting list allows one to modify the components. More...
 
template<typename T = Component>
unsigned countNumComponents () const
 Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
 
std::string getAbsolutePathString () const
 Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
 
ComponentPath getAbsolutePath () const
 Return a ComponentPath of the absolute path of this Component. More...
 
std::string getRelativePathString (const Component &wrt) const
 Get the relative path of this Component with respect to another Component, as a string. More...
 
ComponentPath getRelativePath (const Component &wrt) const
 Get the relative path of this Component with respect to another Component. More...
 
bool hasComponent (const std::string &pathname) const
 Query if there is a component (of any type) at the specified path name. More...
 
template<class C = Component>
bool hasComponent (const std::string &pathname) const
 Query if there is a component of a given type at the specified path name. More...
 
template<class C = Component>
const C & getComponent (const std::string &pathname) const
 Get a unique subcomponent of this Component by its path name and type 'C'. More...
 
template<class C = Component>
const C & getComponent (const ComponentPath &pathname) const
 
const ComponentgetComponent (const std::string &pathname) const
 Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
 
template<class C = Component>
C & updComponent (const std::string &name)
 Get a writable reference to a subcomponent. More...
 
template<class C = Component>
C & updComponent (const ComponentPath &name)
 
ComponentupdComponent (const std::string &pathname)
 Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
 
unsigned printComponentsMatching (const std::string &substring) const
 Print a list to the console of all components whose absolute path name contains the given string. More...
 
int getNumStateVariables () const
 Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
 
Array< std::string > getStateVariableNames () const
 Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
 
template<class C = Component>
const C * findComponent (const ComponentPath &pathToFind) const
 Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
 
template<class C = Component>
const C * findComponent (const std::string &pathToFind) const
 Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
 
const StateVariabletraverseToStateVariable (const std::string &pathName) const
 Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
 
void finalizeFromProperties ()
 Define a Component's internal data members and structure according to its properties. More...
 
void finalizeConnections (Component &root)
 Satisfy the Component's connections specified by its Sockets and Inputs. More...
 
void clearConnections ()
 Disconnect/clear this Component from its aggregate component. More...
 
void addToSystem (SimTK::MultibodySystem &system) const
 Have the Component add itself to the underlying computational System. More...
 
void initStateFromProperties (SimTK::State &state) const
 Initialize Component's state variable values from its properties. More...
 
void setPropertiesFromState (const SimTK::State &state)
 Set Component's properties given a state. More...
 
int getNumSockets () const
 Get the number of Sockets in this Component. More...
 
std::vector< std::string > getSocketNames ()
 Collect and return the names of the sockets in this component. More...
 
template<typename T >
const T & getConnectee (const std::string &name) const
 Get the "connectee" object that the Component's Socket is bound to. More...
 
const ObjectgetConnectee (const std::string &name) const
 Get the connectee as an Object. More...
 
const AbstractSocketgetSocket (const std::string &name) const
 Get an AbstractSocket for the given socket name. More...
 
AbstractSocketupdSocket (const std::string &name)
 Get a writable reference to the AbstractSocket for the given socket name. More...
 
template<typename T >
const Socket< T > & getSocket (const std::string &name) const
 Get a const reference to the concrete Socket provided by this Component by name. More...
 
template<typename T >
Socket< T > & updSocket (const std::string &name)
 Get a writable reference to the concrete Socket provided by this Component by name. More...
 
void printSubcomponentInfo () const
 List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
 
void printSocketInfo () const
 List all the Sockets of this component and whether or not they are connected. More...
 
void printInputInfo () const
 List all the inputs of this component and whether or not they are connected. More...
 
template<typename C >
void printSubcomponentInfo () const
 
void printOutputInfo (const bool includeDescendants=true) const
 Print outputs of this component and optionally, those of all subcomponents. More...
 
int getNumInputs () const
 Access the number of Inputs that this component has. More...
 
int getNumOutputs () const
 Access the number of Outputs that this component has. More...
 
std::vector< std::string > getInputNames () const
 Collect and return the names of Inputs in this component as an std::vector. More...
 
std::vector< std::string > getOutputNames () const
 Collect and return the names of Outputs in this component as an std::vector. More...
 
const AbstractInputgetInput (const std::string &name) const
 Get an Input provided by this Component by name. More...
 
AbstractInputupdInput (const std::string &name)
 Get a writable reference to an Input provided by this Component by name. More...
 
template<typename T >
const Input< T > & getInput (const std::string &name) const
 Get a concrete Input that you can directly ask for its values. More...
 
const AbstractOutputgetOutput (const std::string &name) const
 Get the Output provided by this Component by name. More...
 
AbstractOutputupdOutput (const std::string &name)
 Get a writable reference to an Output provided by this Component by name. More...
 
SimTK::IteratorRange< OutputConstIteratorgetOutputs () const
 Iterate through all Outputs of this component. More...
 
int getModelingOption (const SimTK::State &state, const std::string &name) const
 Get a ModelingOption flag for this Component by name. More...
 
void setModelingOption (SimTK::State &state, const std::string &name, int flag) const
 Set the value of a ModelingOption flag for this Component. More...
 
template<typename T >
const T & getInputValue (const SimTK::State &state, const std::string &name) const
 Get the Input value that this component is dependent on. More...
 
template<typename T >
const T & getOutputValue (const SimTK::State &state, const std::string &name) const
 Get the Output value provided by this Component by name. More...
 
double getStateVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a state variable allocated by this Component. More...
 
void setStateVariableValue (SimTK::State &state, const std::string &name, double value) const
 Set the value of a state variable allocated by this Component by name. More...
 
SimTK::Vector getStateVariableValues (const SimTK::State &state) const
 Get all values of the state variables allocated by this Component. More...
 
void setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const
 Set all values of the state variables allocated by this Component. More...
 
double getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const
 Get the value of a state variable derivative computed by this Component. More...
 
double getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a discrete variable allocated by this Component by name. More...
 
void setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const
 Set the value of a discrete variable allocated by this Component by name. More...
 
template<class T >
SimTK::CacheEntryIndex getCacheVariableIndex (const CacheVariable< T > &cv) const
 Get the index of a Component's cache variable in the Subsystem for allocations. More...
 
SimTK::CacheEntryIndex getCacheVariableIndex (const std::string &name) const
 Get the index of a Component's cache variable in the Subsystem for allocations. More...
 
template<class T >
const T & getCacheVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a cache variable allocated by this Component by name. More...
 
template<class T >
const T & getCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const
 Get the value of a cache variable allocated by this Component. More...
 
template<typename T >
void setCacheVariableValue (const SimTK::State &state, const std::string &k, T value) const
 Set the value of a cache variable, identified by name, to a new value and mark the cache variable as valid. More...
 
template<typename T >
void setCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv, T value) const
 Set the value of a cache variable to a new value and mark the cache variable as valid. More...
 
template<typename T >
T & updCacheVariableValue (const SimTK::State &state, const std::string &name) const
 Returns a mutable reference to the value of a cache variable identified by name. More...
 
template<typename T >
T & updCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const
 Returns a mutable reference to the value of a cache variable. More...
 
bool isCacheVariableValid (const SimTK::State &state, const std::string &name) const
 Returns true if the cache variable, identified by name, is valid. More...
 
template<class T >
bool isCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Returns true if the cache variable is valid. More...
 
void markCacheVariableValid (const SimTK::State &state, const std::string &name) const
 Marks the value of a cache variable, identified by name, as valid. More...
 
template<typename T >
void markCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Marks the value of a cache variable as valid. More...
 
void markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const
 Marks the value of a cache variable, identified by name, as invalid. More...
 
template<class T >
void markCacheVariableInvalid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Marks the value of a cache variable as invalid. More...
 
const ComponentgetOwner () const
 Access the owner of this Component. More...
 
bool hasOwner () const
 (For advanced users) Check if this Component has an owner. More...
 
const ComponentgetRoot () const
 Obtain the root Component, which is this component if it is orphaned. More...
 
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup. More...
 
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading. More...
 
Objectoperator= (const Object &aObject)
 Copy assignment copies he base class fields, including the properties. More...
 
virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal. More...
 
virtual bool operator< (const Object &aObject) const
 Provide an ordering for objects so they can be put in sorted containers. More...
 
void setName (const std::string &name)
 Set the name of the Object. More...
 
const std::string & getName () const
 Get the name of this Object. More...
 
void setDescription (const std::string &description)
 Set description, a one-liner summary. More...
 
const std::string & getDescription () const
 Get description, a one-liner summary. More...
 
const std::string & getAuthors () const
 Get Authors of this Object. More...
 
void setAuthors (const std::string &authors)
 Set Authors of this object. More...
 
const std::string & getReferences () const
 Get references or publications to cite if using this object. More...
 
void setReferences (const std::string &references)
 Set references or publications to cite if using this object. More...
 
int getNumProperties () const
 Determine how many properties are stored with this Object. More...
 
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 Get a const reference to a property by its index number, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByIndex (int propertyIndex)
 Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
 
bool hasProperty (const std::string &name) const
 Return true if this Object has a property of any type with the given name, which must not be empty. More...
 
const AbstractPropertygetPropertyByName (const std::string &name) const
 Get a const reference to a property by its name, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByName (const std::string &name)
 Get a writable reference to a property by its name, returned as an AbstractProperty. More...
 
template<class T >
bool hasProperty () const
 Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
 
template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
 
template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
 
bool isObjectUpToDateWithProperties () const
 Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
 
void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object. More...
 
void updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const
 Serialize this object into the XML node that represents it. More...
 
bool getInlined () const
 Inlined means an in-memory Object that is not associated with an XMLDocument. More...
 
void setInlined (bool aInlined, const std::string &aFileName="")
 Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
 
std::string getDocumentFileName () const
 If there is a document associated with this object then return the file name maintained by the document. More...
 
int getDocumentFileVersion () const
 If there is a document associated with this object then return its version number. More...
 
void setAllPropertiesUseDefault (bool aUseDefault)
 
bool print (const std::string &fileName) const
 Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
 
std::string dump () const
 dump the XML representation of this Object into an std::string and return it. More...
 
virtual bool isA (const char *type) const
 The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
 
const std::string & toString () const
 Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
 
PropertySetgetPropertySet ()
 OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
 
const PropertySetgetPropertySet () const
 

Auto-generated functions

static FramesafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "Frame". More...
 
Frameclone () const override=0
 Create a new heap-allocated copy of the concrete object to which this Object refers. More...
 
const std::string & getConcreteClassName () const override=0
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::ModelComponent
static ModelComponentsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "ModelComponent". More...
 
- Static Public Member Functions inherited from OpenSim::Component
static ComponentsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "Component". More...
 
- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 Register an instance of a class; if the class is already registered it will be replaced. More...
 
static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 Support versioning by associating the current Object type with an old name. More...
 
static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More...
 
template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More...
 
static ObjectnewInstanceOfType (const std::string &concreteClassName)
 Create a new instance of the concrete Object type whose class name is given as concreteClassName. More...
 
static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far. More...
 
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true)
 Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true)
 Same as the other signature but the class name and property name are provided as two separate strings. More...
 
static ObjectmakeObjectFromFile (const std::string &fileName)
 Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More...
 
static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object". More...
 
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More...
 
static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag. More...
 
static bool isKindOf (const char *type)
 Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More...
 
static void setDebugLevel (int newLevel)
 Set the amount of logging output. More...
 
static int getDebugLevel ()
 Get the current setting of debug level. More...
 
static ObjectSafeCopy (const Object *aObject)
 Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More...
 
static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType(). More...
 
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType(). More...
 

Detailed Description

A Frame is an OpenSim representation of a reference frame.

It consists of a right-handed set of three orthogonal axes and an origin point. Frames are intended to provide convenient reference frames for locating physical structures (such as joints and muscle attachments) as well as provide a convenient basis for performing spatial calculations. For example, if your system involves contact, you might define a Frame that is aligned with the normal direction of a contact surface and whose origin is at the center-of-pressure.

Every Frame is capable of providing its SimTK::Transform (translation of the origin and the orientation of its axes) in the Ground frame as a function of the Model's (SimTK::MultibodySystem's) state.

The Frame class also provides convenience methods for re-expressing vectors from one Frame to another.

As already noted, Frames are useful for locating physical structures such as bodies, their joints, and the locations where constraints can be connected and forces can be applied. It is perhaps less evident that Frames can be extremely useful for relating a multitude of reference frames together to form chains and trees. For example, a Frame to specify muscle attachments (M) and a Frame to specify a joint location (J) could themselves be specified in an anatomical Frame (A) defined by bony landmarks identified by surface markers or tagged on CT or MRI images. The body (B), to which the anatomical frame (A) is attached, can be thought of as a "Base" frame or a root of a tree from which a set of descendant frames arise. In particular, a Base frame and all its descendants have the property that they share the same angular velocity, since they are affixed to the same underlying Frame (in this case a Body).

        M---muscle points
       /
  B---A
       \
        J---joint axes

Therefore, a useful concept is that of a Base frame, and a Frame can always provide a Base frame. If a Frame is not affixed to another frame, its Base frame is itself.

See also
SimTK::Transform
Author
Matt DeMers
Ajay Seth

Constructor & Destructor Documentation

◆ Frame()

OpenSim::Frame::Frame ( )

◆ ~Frame()

virtual OpenSim::Frame::~Frame ( )
inlinevirtual

Member Function Documentation

◆ append_attached_geometry()

int OpenSim::Frame::append_attached_geometry ( const Geometry value)
inline

Append an element to the attached_geometry property.

◆ attachGeometry()

void OpenSim::Frame::attachGeometry ( OpenSim::Geometry geom)

Attach Geometry to this Frame and have this Frame take ownership of it by adding it to this Frame's <attached_geometry> property list.

The Geometry is treated as being fixed to this Frame such that the transform used to position the Geometry is that of this Frame.

◆ calcAccelerationInGround()

virtual SimTK::SpatialVec OpenSim::Frame::calcAccelerationInGround ( const SimTK::State &  state) const
protectedpure virtual

The spatial acceleration {alpha; a} for this Frame in ground.

Implemented in OpenSim::OffsetFrame< PhysicalFrame >.

◆ calcTransformInGround()

virtual SimTK::Transform OpenSim::Frame::calcTransformInGround ( const SimTK::State &  state) const
protectedpure virtual

Calculate the transform related to this Frame with respect to ground.

This method returns the transform X_GF, converting quantities expressed in this frame, F, to quantities expressed in the ground, G, frame. This is mathematically stated as: vec_G = X_GF*vec_F

Implemented in OpenSim::OffsetFrame< PhysicalFrame >.

◆ calcVelocityInGround()

virtual SimTK::SpatialVec OpenSim::Frame::calcVelocityInGround ( const SimTK::State &  state) const
protectedpure virtual

The spatial velocity {omega; v} of this Frame in ground.

Implemented in OpenSim::OffsetFrame< PhysicalFrame >.

◆ clone()

Frame* OpenSim::Frame::clone ( ) const
overridepure virtual

Create a new heap-allocated copy of the concrete object to which this Object refers.

It is up to the caller to delete the returned object when no longer needed. Every concrete object deriving from Object implements this pure virtual method automatically, via the declaration macro it invokes (e.g., OpenSim_DECLARE_CONCRETE_OBJECT()). Note that the concrete class overrides modify the return type to be a pointer to the concrete object; that still overrides the base class method because the return type is covariant with (that is, derives from) Object.

Implements OpenSim::ModelComponent.

Implemented in OpenSim::OffsetFrame< PhysicalFrame >, OpenSim::PhysicalFrame, OpenSim::PhysicalOffsetFrame, OpenSim::ExperimentalFrame, OpenSim::Body, and OpenSim::Ground.

◆ expressVectorInAnotherFrame()

SimTK::Vec3 OpenSim::Frame::expressVectorInAnotherFrame ( const SimTK::State &  state,
const SimTK::Vec3 &  vec_F,
const Frame otherFrame 
) const


Take a vector expressed in this frame (F) and re-express the same vector in another frame (A).

This re-expression accounts for the difference in orientation between the frames. This is mathematically stated as: vec_A = R_AF*vec_F which does not translate the vector. This is intended to re-express physical vector quantities such as a frame's angular velocity or an applied force, from one frame to another without changing the physical quantity. If you have a position vector and want to change the point from which the position is measured, you want findStationLocationInAnotherFrame().

Parameters
stateThe state of the model.
vec_FThe vector to be re-expressed.
otherFrameThe frame in which the vector will be re-expressed
Returns
vec_A The expression of the vector in otherFrame.

◆ expressVectorInGround()

SimTK::Vec3 OpenSim::Frame::expressVectorInGround ( const SimTK::State &  state,
const SimTK::Vec3 &  vec_F 
) const


Take a vector in this frame (F) and re-express the same vector in Ground (G).

This method is equivalent to expressVectorInAnotherFrame() where the "other Frame" is always Ground.

Parameters
stateThe state of the model.
vec_FThe vector to be re-expressed.
Returns
vec_G The expression of the vector in Ground.

◆ extendAddToSystem()

void OpenSim::Frame::extendAddToSystem ( SimTK::MultibodySystem &  system) const
overrideprotectedvirtual

Add appropriate Simbody elements (if needed) to the System corresponding to this component and specify needed state resources.

extendAddToSystem() is called when the Simbody System is being created to represent a completed system (model) for computation. That is, connect() will already have been invoked on all components before any addToSystem() call is made. Helper methods for adding modeling options, state variables and their derivatives, discrete variables, and cache entries are available and can be called within extendAddToSystem() only.

Note that this method is const; you may not modify your model component or the containing model during this call. Any modifications you need should instead be performed in finalizeFromProperties() or at the latest connect(), which are non-const. The only exception is that you may need to record access information for resources you create in the system, such as an index number. For most Components, OpenSim base classes either provide convenience methods or handle indices automatically. Otherwise, you must declare indices as mutable data members so that you can set them here.

If you override this method, be sure to invoke the base class method at the beginning, using code like this:

void MyComponent::extendAddToSystem(SimTK::MultibodySystem& system) const {
// Perform any additions to the system required by your Super
Super::extendAddToSystem(system);
// ... your code goes here
}

This method assumes that this Component's addToSystem will be invoked before its subcomponents. If you need your subcomponents to be added to the system, first (e.g. require of a Force to be anchored to a SimTK::MobilizedBody specified by subcomponents) then you must implement: extendAddToSystemAfterSubcomponents(). It is possible to implement both method to add system elements before and then after your subcomponents have added themselves. Caution is required that Simbody elements are not added twice especially when order is unimportant.

Parameters
[in,out]systemThe MultibodySystem being added to.
See also
addModelingOption(), addStateVariable(), addDiscreteVariables(), addCacheVariable()

Reimplemented from OpenSim::Component.

Reimplemented in OpenSim::PhysicalOffsetFrame, and OpenSim::Ground.

◆ extendConnectToModel()

void OpenSim::Frame::extendConnectToModel ( Model model)
overrideprotectedvirtual

Perform any necessary initializations required to connect the component into the Model, and check for error conditions.

extendConnectToModel() is invoked on all components to complete construction of a Model, prior to creating a Simbody System to represent it computationally. It may also be invoked at times just for its error-checking side effects.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendConnectToModel(Model& model) {
Super::extendConnectToModel(model); // invoke parent class method
// ... your code goes here
}

Note that this method is expected to check for modeling errors and should throw an OpenSim::Exception if there is something wrong. For example, if your model component references another object by name, you should verify that it exists in the supplied Model, which is not guaranteed since components may be independently instantiated or constructed from XML files.

Parameters
[in,out]modelThe Model currently being constructed to which this ModelComponent should be connected.

Reimplemented from OpenSim::ModelComponent.

Reimplemented in OpenSim::PhysicalFrame, OpenSim::OffsetFrame< PhysicalFrame >, and OpenSim::Body.

◆ extendScale()

void OpenSim::Frame::extendScale ( const SimTK::State &  s,
const ScaleSet scaleSet 
)
overridevirtual

Scales Geometry components that reside in the Frame's attached_geometry list property.

Note that Geometry residing elsewhere (e.g., in the components list property of a Frame or any other Component) will not be scaled. Note also that ContactGeometry derives from ModelComponent so the classes derived from ContactGeometry are responsible for scaling themselves. (However, scale() is not currently implemented on ContactGeometry or classes derived therefrom so they will not scale with the Model.)

Reimplemented from OpenSim::ModelComponent.

Reimplemented in OpenSim::OffsetFrame< PhysicalFrame >, and OpenSim::Body.

◆ findBaseFrame()

const Frame& OpenSim::Frame::findBaseFrame ( ) const


Find this Frame's base Frame.

See the "Advanced" note, above.

Returns
baseFrame The Frame that is the base for this Frame.

◆ findStationAccelerationInGround()

SimTK::Vec3 OpenSim::Frame::findStationAccelerationInGround ( const SimTK::State &  state,
const SimTK::Vec3 &  station_F 
) const


Take a station located and expressed in this frame (F) and determine its acceleration relative to and expressed in Ground (G).

Note that if you have added an OpenSim::Station, you should use the Station's getAccelerationInGround() method instead.

Parameters
stateThe state of the model.
station_FThe position Vec3 from frame F's origin to the station.
Returns
acc_G The acceleration of the station in Ground.

◆ findStationLocationInAnotherFrame()

SimTK::Vec3 OpenSim::Frame::findStationLocationInAnotherFrame ( const SimTK::State &  state,
const SimTK::Vec3 &  station_F,
const Frame otherFrame 
) const


Take a station located and expressed in this frame (F) and determine its location relative to and expressed in another frame (A).

The transform accounts for the difference in orientation and translation between the frames. This is mathematically stated as: loc_A = X_AF*station_F

Parameters
stateThe state of the model.
station_FThe position Vec3 from frame F's origin to the station.
otherFrameThe frame (A) in which the station's location will be relative to and expressed.
Returns
loc_A The location of the station in another frame (A).

◆ findStationLocationInGround()

SimTK::Vec3 OpenSim::Frame::findStationLocationInGround ( const SimTK::State &  state,
const SimTK::Vec3 &  station_F 
) const


Take a station located and expressed in this frame (F) and determine its location relative to and expressed in Ground (G).

This method is equivalent to findStationLocationInAnotherFrame() where the "other Frame" is always Ground.

Note that if you have added an OpenSim::Station, you should use the Station's getLocationInGround() method instead.

Parameters
stateThe state of the model.
station_FThe position Vec3 from frame F's origin to the station.
Returns
loc_G The location of the station in Ground.

◆ findStationVelocityInGround()

SimTK::Vec3 OpenSim::Frame::findStationVelocityInGround ( const SimTK::State &  state,
const SimTK::Vec3 &  station_F 
) const


Take a station located and expressed in this frame (F) and determine its velocity relative to and expressed in Ground (G).

Note that if you have added an OpenSim::Station, you should use the Station's getVelocityInGround() method instead.

Parameters
stateThe state of the model.
station_FThe position Vec3 from frame F's origin to the station.
Returns
vel_G The velocity of the station in Ground.

◆ findTransformBetween()

SimTK::Transform OpenSim::Frame::findTransformBetween ( const SimTK::State &  state,
const Frame otherFrame 
) const


Find the transform that describes this frame (F) relative to another frame (A).

It transforms quantities expressed in F to quantities expressed in A. This is mathematically stated as: vec_A = X_AF*vec_F , where X_AF is the transform returned by this method.

Parameters
stateThe state applied to the model when determining the transform.
otherFramea second frame
Returns
transform The transform between this frame and otherFrame

◆ findTransformInBaseFrame()

SimTK::Transform OpenSim::Frame::findTransformInBaseFrame ( ) const


Find the equivalent Transform of this Frame (F) in its base (B) Frame.

That is find X_BF, such that vecB = X_BF*vecF For a Frame that is itself a base, this returns the identity Transform.

Returns
X_BF The Transform of F in B

Referenced by OpenSim::IMU::generateDecorations().

◆ get_attached_geometry()

const Geometry& OpenSim::Frame::get_attached_geometry ( int  i) const
inline

Get the value of the i-th element of the attached_geometry property.

◆ get_frame_geometry()

const FrameGeometry& OpenSim::Frame::get_frame_geometry ( ) const
inline

Get the value of the frame_geometry property.

◆ getAccelerationInGround()

const SimTK::SpatialVec& OpenSim::Frame::getAccelerationInGround ( const SimTK::State &  state) const

The spatial acceleration A_GF {alpha; a} of this Frame, measured with respect to and expressed in the ground frame.

It can also be used to compute the acceleration of any stationary point on F, located at r_F (Vec3), in ground, G, as: a_G = A_GF[1] + SimTK::cross(A_GF[0], r_F) + SimTK::cross(V_GF[0], SimTK::cross(V_GF[0], r_F)); Is only valid at Stage::Acceleration or higher.

◆ getAngularAccelerationInGround()

const SimTK::Vec3& OpenSim::Frame::getAngularAccelerationInGround ( const SimTK::State &  state) const

The angular acceleration of this Frame, measured with respect to and expressed in the ground frame (i.e., the first half of the SpatialVec returned by getAccelerationInGround()).

◆ getAngularVelocityInGround()

const SimTK::Vec3& OpenSim::Frame::getAngularVelocityInGround ( const SimTK::State &  state) const

The angular velocity of this Frame, measured with respect to and expressed in the ground frame (i.e., the first half of the SpatialVec returned by getVelocityInGround()).

◆ getClassName()

static const std::string& OpenSim::Frame::getClassName ( )
inlinestatic

This returns "Frame".

See getConcreteClassName() if you want the class name of the underlying concrete object instead.

◆ getConcreteClassName()

const std::string& OpenSim::Frame::getConcreteClassName ( ) const
overridepure virtual

Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string.

This is the string that is used as the tag for this concrete object in an XML file. Every concrete class derived from Object automatically overrides this method via the declaration macro it uses. See getClassName() to get the class name of the referencing (possibly abstract) class rather than the concrete object.

See also
getClassName()

Implements OpenSim::ModelComponent.

Implemented in OpenSim::OffsetFrame< PhysicalFrame >, OpenSim::PhysicalFrame, OpenSim::PhysicalOffsetFrame, OpenSim::ExperimentalFrame, OpenSim::Body, and OpenSim::Ground.

◆ getLinearAccelerationInGround()

const SimTK::Vec3& OpenSim::Frame::getLinearAccelerationInGround ( const SimTK::State &  state) const

The linear acceleration of this Frame, measured with respect to and expressed in the ground frame (i.e., the second half of the SpatialVec returned by getAccelerationInGround()).

◆ getLinearVelocityInGround()

const SimTK::Vec3& OpenSim::Frame::getLinearVelocityInGround ( const SimTK::State &  state) const

The linear velocity of this Frame, measured with respect to and expressed in the ground frame (i.e., the second half of the SpatialVec returned by getVelocityInGround()).

◆ getPositionInGround()

SimTK::Vec3 OpenSim::Frame::getPositionInGround ( const SimTK::State &  state) const
inline

Accessor for position of the origin of the Frame in Ground.

◆ getRotationInGround()

SimTK::Rotation OpenSim::Frame::getRotationInGround ( const SimTK::State &  state) const
inline

Accessor for Rotation matrix of the Frame in Ground.

◆ getTransformInGround()

const SimTK::Transform& OpenSim::Frame::getTransformInGround ( const SimTK::State &  state) const


Get the transform of this frame (F) relative to the ground frame (G).

It transforms quantities expressed in F into quantities expressed in G. This is mathematically stated as: vec_G = X_GF*vec_F , where X_GF is the transform returned by getTransformInGround.

Parameters
stateThe state applied to the model when determining the transform.
Returns
transform The transform between this frame and the ground frame

◆ getVelocityInGround()

const SimTK::SpatialVec& OpenSim::Frame::getVelocityInGround ( const SimTK::State &  state) const

The spatial velocity V_GF {omega; v} of this Frame, measured with respect to and expressed in the ground frame.

It can be used to compute the velocity of any stationary point on F, located at r_F (Vec3), in ground, G, as: v_G = V_GF[1] + SimTK::cross(V_GF[0], r_F); Is only valid at Stage::Velocity or higher.

◆ safeDownCast()

static Frame* OpenSim::Frame::safeDownCast ( OpenSim::Object obj)
inlinestatic

For use in MATLAB and Python to access the concrete class.

Example: cObj = Frame.safeDownCast(obj). This is equivalent to dynamic_cast<Frame*>(obj) in C++.

◆ scaleAttachedGeometry()

void OpenSim::Frame::scaleAttachedGeometry ( const SimTK::Vec3 &  scaleFactors)

◆ set_attached_geometry()

void OpenSim::Frame::set_attached_geometry ( int  i,
const Geometry value 
)
inline

Set the value of the i-th element of attached_geometry property.

◆ set_frame_geometry()

void OpenSim::Frame::set_frame_geometry ( const FrameGeometry value)
inline

Set the value of the frame_geometry property.

◆ upd_attached_geometry()

Geometry& OpenSim::Frame::upd_attached_geometry ( int  i)
inline

Get a writable reference to the i-th element of the attached_geometry property.

◆ upd_frame_geometry()

FrameGeometry& OpenSim::Frame::upd_frame_geometry ( )
inline

Get a writable reference to the frame_geometry property.

OpenSim Property, Socket, Output, Input Documentation

◆ acceleration

SimTK::SpatialVec OpenSim::Frame::acceleration

Provides the value of getAccelerationInGround() and is available at stage SimTK::Stage::Acceleration .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ angular_acceleration

SimTK::Vec3 OpenSim::Frame::angular_acceleration

Provides the value of getAngularAccelerationInGround() and is available at stage SimTK::Stage::Acceleration .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ angular_velocity

SimTK::Vec3 OpenSim::Frame::angular_velocity

Provides the value of getAngularVelocityInGround() and is available at stage SimTK::Stage::Velocity .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ attached_geometry

Geometry OpenSim::Frame::attached_geometry

"List of geometry attached to this Frame. Note, the geometry " "are treated as fixed to the frame and they share the transform " "of the frame when visualized"

This property appears in XML files under the tag <attached_geometry>. This property holds a list of objects, and was generated with the OpenSim_DECLARE_LIST_PROPERTY macro; see Property to learn about the property system.

See also
get_attached_geometry(), upd_attached_geometry(), set_attached_geometry(), append_attached_geometry()

◆ frame_geometry

FrameGeometry OpenSim::Frame::frame_geometry

"The geometry used to display the axes of this Frame."

This property appears in XML files under the tag <frame_geometry>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_frame_geometry(), upd_frame_geometry(), set_frame_geometry()

◆ linear_acceleration

SimTK::Vec3 OpenSim::Frame::linear_acceleration

Provides the value of getLinearAccelerationInGround() and is available at stage SimTK::Stage::Acceleration .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ linear_velocity

SimTK::Vec3 OpenSim::Frame::linear_velocity

Provides the value of getLinearVelocityInGround() and is available at stage SimTK::Stage::Velocity .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ position

SimTK::Vec3 OpenSim::Frame::position

Provides the value of getPositionInGround() and is available at stage SimTK::Stage::Position .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ rotation

SimTK::Rotation OpenSim::Frame::rotation

Provides the value of getRotationInGround() and is available at stage SimTK::Stage::Position .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ transform

SimTK::Transform OpenSim::Frame::transform

Provides the value of getTransformInGround() and is available at stage SimTK::Stage::Position .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ velocity

SimTK::SpatialVec OpenSim::Frame::velocity

Provides the value of getVelocityInGround() and is available at stage SimTK::Stage::Velocity .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.


The documentation for this class was generated from the following file: