API  4.3
For MATLAB, Python, Java, and C++ users
OpenSim::GeometryPath Class Reference

A base class representing a path (muscle, ligament, etc.). More...

+ Inheritance diagram for OpenSim::GeometryPath:

OpenSim Properties, Sockets, Outputs, Inputs

Outputs
double length
 Provides the value of getLength() and is available at stage SimTK::Stage::Position . More...
 
double lengthening_speed
 Provides the value of getLengtheningSpeed() and is available at stage SimTK::Stage::Velocity . More...
 
Properties (unnamed)
Appearance Appearance
 "Default appearance attributes for this GeometryPath" More...
 
PathPointSet PathPointSet
 "The set of points defining the path" More...
 
PathWrapSet PathWrapSet
 "The wrap objects that are associated with this path" More...
 
- OpenSim Properties, Sockets, Outputs, Inputs inherited from OpenSim::Component
Component components
 "List of components that this component owns and serializes." More...
 

Public Member Functions

 GeometryPath ()
 
 ~GeometryPath () override=default
 
const PathPointSetgetPathPointSet () const
 
PathPointSetupdPathPointSet ()
 
const PathWrapSetgetWrapSet () const
 
PathWrapSetupdWrapSet ()
 
void addPathWrap (WrapObject &aWrapObject)
 
AbstractPathPointaddPathPoint (const SimTK::State &s, int index, const PhysicalFrame &frame)
 
AbstractPathPointappendNewPathPoint (const std::string &proposedName, const PhysicalFrame &frame, const SimTK::Vec3 &locationOnFrame)
 
bool canDeletePathPoint (int index)
 
bool deletePathPoint (const SimTK::State &s, int index)
 
void moveUpPathWrap (const SimTK::State &s, int index)
 
void moveDownPathWrap (const SimTK::State &s, int index)
 
void deletePathWrap (const SimTK::State &s, int index)
 
bool replacePathPoint (const SimTK::State &s, AbstractPathPoint *oldPathPoint, AbstractPathPoint *newPathPoint)
 
void setDefaultColor (const SimTK::Vec3 &color)
 If you call this prior to extendAddToSystem() it will be used to initialize the color cache variable. More...
 
const SimTK::Vec3 & getDefaultColor () const
 Returns the color that will be used to initialize the color cache at the next extendAddToSystem() call. More...
 
void setColor (const SimTK::State &s, const SimTK::Vec3 &color) const
 Set the value of the color cache variable owned by this GeometryPath object, in the cache of the given state. More...
 
SimTK::Vec3 getColor (const SimTK::State &s) const
 Get the current value of the color cache entry owned by this GeometryPath object in the given state. More...
 
double getLength (const SimTK::State &s) const
 
void setLength (const SimTK::State &s, double length) const
 
double getPreScaleLength (const SimTK::State &s) const
 
void setPreScaleLength (const SimTK::State &s, double preScaleLength)
 
const Array< AbstractPathPoint * > & getCurrentPath (const SimTK::State &s) const
 
double getLengtheningSpeed (const SimTK::State &s) const
 
void setLengtheningSpeed (const SimTK::State &s, double speed) const
 
void getPointForceDirections (const SimTK::State &s, OpenSim::Array< PointForceDirection *> *rPFDs) const
 get the path as PointForceDirections directions, which can be used to apply tension to bodies the points are connected to. More...
 
void addInEquivalentForces (const SimTK::State &state, const double &tension, SimTK::Vector_< SimTK::SpatialVec > &bodyForces, SimTK::Vector &mobilityForces) const
 add in the equivalent body and generalized forces to be applied to the multibody system resulting from a tension along the GeometryPath More...
 
virtual double computeMomentArm (const SimTK::State &s, const Coordinate &aCoord) const
 
void extendPreScale (const SimTK::State &s, const ScaleSet &scaleSet) override
 Calculate the path length in the current body position and store it for use after the Model has been scaled. More...
 
void extendPostScale (const SimTK::State &s, const ScaleSet &scaleSet) override
 Recalculate the path after the Model has been scaled. More...
 
virtual void updateGeometry (const SimTK::State &s) const
 
- Public Member Functions inherited from OpenSim::ModelComponent
 ModelComponent ()
 Default constructor. More...
 
 ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct ModelComponent from an XML file. More...
 
 ModelComponent (SimTK::Xml::Element &aNode)
 Construct ModelComponent from a specific node in an XML document. More...
 
virtual ~ModelComponent ()
 Destructor is virtual to allow concrete model component cleanup. More...
 
void connectToModel (Model &model)
 Connect this ModelComponent to its aggregate- a Model. More...
 
const ModelgetModel () const
 Get a const reference to the Model this component is part of. More...
 
ModelupdModel ()
 Get a modifiable reference to the Model this component is part of. More...
 
bool hasModel () const
 Does this ModelComponent have a Model associated with it? More...
 
void preScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
 
void scale (const SimTK::State &s, const ScaleSet &scaleSet)
 Scale the ModelComponent. More...
 
void postScale (const SimTK::State &s, const ScaleSet &scaleSet)
 Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
 
- Public Member Functions inherited from OpenSim::Component
 Component ()
 Default constructor. More...
 
 Component (const std::string &aFileName, bool aUpdateFromXMLNode=true)
 Construct Component from an XML file. More...
 
 Component (SimTK::Xml::Element &aNode)
 Construct Component from a specific node in an XML document. More...
 
 Component (const Component &)=default
 Use default copy constructor and assignment operator. More...
 
Componentoperator= (const Component &)=default
 
virtual ~Component ()=default
 Destructor is virtual to allow concrete Component to cleanup. More...
 
const SimTK::MultibodySystem & getSystem () const
 Get the underlying MultibodySystem that this component is connected to. More...
 
bool hasSystem () const
 Check if this component has an underlying MultibodySystem. More...
 
bool isComponentInOwnershipTree (const Component *component) const
 Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
 
void addComponent (Component *subcomponent)
 
Add a Component (as a subcomponent) of this component. More...
 
template<typename T = Component>
ComponentList< const T > getComponentList () const
 Get an iterator through the underlying subcomponents that this component is composed of. More...
 
template<typename T = Component>
ComponentList< T > updComponentList ()
 Similar to getComponentList(), except the resulting list allows one to modify the components. More...
 
template<typename T = Component>
unsigned countNumComponents () const
 Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
 
std::string getAbsolutePathString () const
 Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
 
ComponentPath getAbsolutePath () const
 Return a ComponentPath of the absolute path of this Component. More...
 
std::string getRelativePathString (const Component &wrt) const
 Get the relative path of this Component with respect to another Component, as a string. More...
 
ComponentPath getRelativePath (const Component &wrt) const
 Get the relative path of this Component with respect to another Component. More...
 
bool hasComponent (const std::string &pathname) const
 Query if there is a component (of any type) at the specified path name. More...
 
template<class C = Component>
bool hasComponent (const std::string &pathname) const
 Query if there is a component of a given type at the specified path name. More...
 
template<class C = Component>
const C & getComponent (const std::string &pathname) const
 Get a unique subcomponent of this Component by its path name and type 'C'. More...
 
template<class C = Component>
const C & getComponent (const ComponentPath &pathname) const
 
const ComponentgetComponent (const std::string &pathname) const
 Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
 
template<class C = Component>
C & updComponent (const std::string &name)
 Get a writable reference to a subcomponent. More...
 
template<class C = Component>
C & updComponent (const ComponentPath &name)
 
ComponentupdComponent (const std::string &pathname)
 Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
 
unsigned printComponentsMatching (const std::string &substring) const
 Print a list to the console of all components whose absolute path name contains the given string. More...
 
int getNumStateVariables () const
 Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
 
Array< std::string > getStateVariableNames () const
 Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
 
template<class C = Component>
const C * findComponent (const ComponentPath &pathToFind) const
 Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
 
template<class C = Component>
const C * findComponent (const std::string &pathToFind) const
 Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
 
const StateVariabletraverseToStateVariable (const std::string &pathName) const
 Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
 
void finalizeFromProperties ()
 Define a Component's internal data members and structure according to its properties. More...
 
void finalizeConnections (Component &root)
 Satisfy the Component's connections specified by its Sockets and Inputs. More...
 
void clearConnections ()
 Disconnect/clear this Component from its aggregate component. More...
 
void addToSystem (SimTK::MultibodySystem &system) const
 Have the Component add itself to the underlying computational System. More...
 
void initStateFromProperties (SimTK::State &state) const
 Initialize Component's state variable values from its properties. More...
 
void setPropertiesFromState (const SimTK::State &state)
 Set Component's properties given a state. More...
 
int getNumSockets () const
 Get the number of Sockets in this Component. More...
 
std::vector< std::string > getSocketNames ()
 Collect and return the names of the sockets in this component. More...
 
template<typename T >
const T & getConnectee (const std::string &name) const
 Get the "connectee" object that the Component's Socket is bound to. More...
 
const ObjectgetConnectee (const std::string &name) const
 Get the connectee as an Object. More...
 
const AbstractSocketgetSocket (const std::string &name) const
 Get an AbstractSocket for the given socket name. More...
 
AbstractSocketupdSocket (const std::string &name)
 Get a writable reference to the AbstractSocket for the given socket name. More...
 
template<typename T >
const Socket< T > & getSocket (const std::string &name) const
 Get a const reference to the concrete Socket provided by this Component by name. More...
 
template<typename T >
Socket< T > & updSocket (const std::string &name)
 Get a writable reference to the concrete Socket provided by this Component by name. More...
 
void printSubcomponentInfo () const
 List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
 
void printSocketInfo () const
 List all the Sockets of this component and whether or not they are connected. More...
 
void printInputInfo () const
 List all the inputs of this component and whether or not they are connected. More...
 
template<typename C >
void printSubcomponentInfo () const
 
void printOutputInfo (const bool includeDescendants=true) const
 Print outputs of this component and optionally, those of all subcomponents. More...
 
int getNumInputs () const
 Access the number of Inputs that this component has. More...
 
int getNumOutputs () const
 Access the number of Outputs that this component has. More...
 
std::vector< std::string > getInputNames () const
 Collect and return the names of Inputs in this component as an std::vector. More...
 
std::vector< std::string > getOutputNames () const
 Collect and return the names of Outputs in this component as an std::vector. More...
 
const AbstractInputgetInput (const std::string &name) const
 Get an Input provided by this Component by name. More...
 
AbstractInputupdInput (const std::string &name)
 Get a writable reference to an Input provided by this Component by name. More...
 
template<typename T >
const Input< T > & getInput (const std::string &name) const
 Get a concrete Input that you can directly ask for its values. More...
 
const AbstractOutputgetOutput (const std::string &name) const
 Get the Output provided by this Component by name. More...
 
AbstractOutputupdOutput (const std::string &name)
 Get a writable reference to an Output provided by this Component by name. More...
 
SimTK::IteratorRange< OutputConstIteratorgetOutputs () const
 Iterate through all Outputs of this component. More...
 
int getModelingOption (const SimTK::State &state, const std::string &name) const
 Get a ModelingOption flag for this Component by name. More...
 
void setModelingOption (SimTK::State &state, const std::string &name, int flag) const
 Set the value of a ModelingOption flag for this Component. More...
 
template<typename T >
const T & getInputValue (const SimTK::State &state, const std::string &name) const
 Get the Input value that this component is dependent on. More...
 
template<typename T >
const T & getOutputValue (const SimTK::State &state, const std::string &name) const
 Get the Output value provided by this Component by name. More...
 
double getStateVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a state variable allocated by this Component. More...
 
void setStateVariableValue (SimTK::State &state, const std::string &name, double value) const
 Set the value of a state variable allocated by this Component by name. More...
 
SimTK::Vector getStateVariableValues (const SimTK::State &state) const
 Get all values of the state variables allocated by this Component. More...
 
void setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const
 Set all values of the state variables allocated by this Component. More...
 
double getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const
 Get the value of a state variable derivative computed by this Component. More...
 
double getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a discrete variable allocated by this Component by name. More...
 
void setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const
 Set the value of a discrete variable allocated by this Component by name. More...
 
template<class T >
SimTK::CacheEntryIndex getCacheVariableIndex (const CacheVariable< T > &cv) const
 Get the index of a Component's cache variable in the Subsystem for allocations. More...
 
SimTK::CacheEntryIndex getCacheVariableIndex (const std::string &name) const
 Get the index of a Component's cache variable in the Subsystem for allocations. More...
 
template<class T >
const T & getCacheVariableValue (const SimTK::State &state, const std::string &name) const
 Get the value of a cache variable allocated by this Component by name. More...
 
template<class T >
const T & getCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const
 Get the value of a cache variable allocated by this Component. More...
 
template<typename T >
void setCacheVariableValue (const SimTK::State &state, const std::string &k, T value) const
 Set the value of a cache variable, identified by name, to a new value and mark the cache variable as valid. More...
 
template<typename T >
void setCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv, T value) const
 Set the value of a cache variable to a new value and mark the cache variable as valid. More...
 
template<typename T >
T & updCacheVariableValue (const SimTK::State &state, const std::string &name) const
 Returns a mutable reference to the value of a cache variable identified by name. More...
 
template<typename T >
T & updCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const
 Returns a mutable reference to the value of a cache variable. More...
 
bool isCacheVariableValid (const SimTK::State &state, const std::string &name) const
 Returns true if the cache variable, identified by name, is valid. More...
 
template<class T >
bool isCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Returns true if the cache variable is valid. More...
 
void markCacheVariableValid (const SimTK::State &state, const std::string &name) const
 Marks the value of a cache variable, identified by name, as valid. More...
 
template<typename T >
void markCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Marks the value of a cache variable as valid. More...
 
void markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const
 Marks the value of a cache variable, identified by name, as invalid. More...
 
template<class T >
void markCacheVariableInvalid (const SimTK::State &state, const CacheVariable< T > &cv) const
 Marks the value of a cache variable as invalid. More...
 
const ComponentgetOwner () const
 Access the owner of this Component. More...
 
bool hasOwner () const
 (For advanced users) Check if this Component has an owner. More...
 
const ComponentgetRoot () const
 Obtain the root Component, which is this component if it is orphaned. More...
 
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup. More...
 
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading. More...
 
Objectoperator= (const Object &aObject)
 Copy assignment copies he base class fields, including the properties. More...
 
virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal. More...
 
virtual bool operator< (const Object &aObject) const
 Provide an ordering for objects so they can be put in sorted containers. More...
 
void setName (const std::string &name)
 Set the name of the Object. More...
 
const std::string & getName () const
 Get the name of this Object. More...
 
void setDescription (const std::string &description)
 Set description, a one-liner summary. More...
 
const std::string & getDescription () const
 Get description, a one-liner summary. More...
 
const std::string & getAuthors () const
 Get Authors of this Object. More...
 
void setAuthors (const std::string &authors)
 Set Authors of this object. More...
 
const std::string & getReferences () const
 Get references or publications to cite if using this object. More...
 
void setReferences (const std::string &references)
 Set references or publications to cite if using this object. More...
 
int getNumProperties () const
 Determine how many properties are stored with this Object. More...
 
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 Get a const reference to a property by its index number, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByIndex (int propertyIndex)
 Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
 
bool hasProperty (const std::string &name) const
 Return true if this Object has a property of any type with the given name, which must not be empty. More...
 
const AbstractPropertygetPropertyByName (const std::string &name) const
 Get a const reference to a property by its name, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByName (const std::string &name)
 Get a writable reference to a property by its name, returned as an AbstractProperty. More...
 
template<class T >
bool hasProperty () const
 Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
 
template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
 
template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
 
bool isObjectUpToDateWithProperties () const
 Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
 
void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object. More...
 
void updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const
 Serialize this object into the XML node that represents it. More...
 
bool getInlined () const
 Inlined means an in-memory Object that is not associated with an XMLDocument. More...
 
void setInlined (bool aInlined, const std::string &aFileName="")
 Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
 
std::string getDocumentFileName () const
 If there is a document associated with this object then return the file name maintained by the document. More...
 
int getDocumentFileVersion () const
 If there is a document associated with this object then return its version number. More...
 
void setAllPropertiesUseDefault (bool aUseDefault)
 
bool print (const std::string &fileName) const
 Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
 
std::string dump () const
 dump the XML representation of this Object into an std::string and return it. More...
 
virtual bool isA (const char *type) const
 The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
 
const std::string & toString () const
 Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
 
PropertySetgetPropertySet ()
 OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
 
const PropertySetgetPropertySet () const
 

Auto-generated functions

static GeometryPathsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "GeometryPath". More...
 
GeometryPathclone () const override
 Create a new heap-allocated copy of the concrete object to which this Object refers. More...
 
const std::string & getConcreteClassName () const override
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
 

Property-related functions

const Appearanceget_Appearance () const
 Get the value of the Appearance property. More...
 
Appearanceupd_Appearance ()
 Get a writable reference to the Appearance property. More...
 
void set_Appearance (const Appearance &value)
 Set the value of the Appearance property. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::ModelComponent
static ModelComponentsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "ModelComponent". More...
 
- Static Public Member Functions inherited from OpenSim::Component
static ComponentsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "Component". More...
 
- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 Register an instance of a class; if the class is already registered it will be replaced. More...
 
static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 Support versioning by associating the current Object type with an old name. More...
 
static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More...
 
template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More...
 
static ObjectnewInstanceOfType (const std::string &concreteClassName)
 Create a new instance of the concrete Object type whose class name is given as concreteClassName. More...
 
static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far. More...
 
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true)
 Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true)
 Same as the other signature but the class name and property name are provided as two separate strings. More...
 
static ObjectmakeObjectFromFile (const std::string &fileName)
 Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More...
 
static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object". More...
 
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More...
 
static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag. More...
 
static bool isKindOf (const char *type)
 Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More...
 
static void setDebugLevel (int newLevel)
 Set the amount of logging output. More...
 
static int getDebugLevel ()
 Get the current setting of debug level. More...
 
static ObjectSafeCopy (const Object *aObject)
 Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More...
 
static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType(). More...
 
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType(). More...
 

Detailed Description

A base class representing a path (muscle, ligament, etc.).

Author
Peter Loan
Version
1.0

Constructor & Destructor Documentation

◆ GeometryPath()

OpenSim::GeometryPath::GeometryPath ( )

◆ ~GeometryPath()

OpenSim::GeometryPath::~GeometryPath ( )
overridedefault

Member Function Documentation

◆ addInEquivalentForces()

void OpenSim::GeometryPath::addInEquivalentForces ( const SimTK::State &  state,
const double &  tension,
SimTK::Vector_< SimTK::SpatialVec > &  bodyForces,
SimTK::Vector &  mobilityForces 
) const

add in the equivalent body and generalized forces to be applied to the multibody system resulting from a tension along the GeometryPath

Parameters
statestate used to evaluate forces
[in]tensionscalar (double) of the applied (+ve) tensile force
[in,out]bodyForcesVector of SpatialVec's (torque, force) on bodies
[in,out]mobilityForcesVector of generalized forces, one per mobility

◆ addPathPoint()

AbstractPathPoint* OpenSim::GeometryPath::addPathPoint ( const SimTK::State &  s,
int  index,
const PhysicalFrame frame 
)

◆ addPathWrap()

void OpenSim::GeometryPath::addPathWrap ( WrapObject aWrapObject)

◆ appendNewPathPoint()

AbstractPathPoint* OpenSim::GeometryPath::appendNewPathPoint ( const std::string &  proposedName,
const PhysicalFrame frame,
const SimTK::Vec3 &  locationOnFrame 
)

◆ canDeletePathPoint()

bool OpenSim::GeometryPath::canDeletePathPoint ( int  index)

◆ clone()

GeometryPath* OpenSim::GeometryPath::clone ( ) const
inlineoverridevirtual

Create a new heap-allocated copy of the concrete object to which this Object refers.

It is up to the caller to delete the returned object when no longer needed. Every concrete object deriving from Object implements this pure virtual method automatically, via the declaration macro it invokes (e.g., OpenSim_DECLARE_CONCRETE_OBJECT()). Note that the concrete class overrides modify the return type to be a pointer to the concrete object; that still overrides the base class method because the return type is covariant with (that is, derives from) Object.

Implements OpenSim::ModelComponent.

◆ computeMomentArm()

virtual double OpenSim::GeometryPath::computeMomentArm ( const SimTK::State &  s,
const Coordinate aCoord 
) const
virtual

◆ deletePathPoint()

bool OpenSim::GeometryPath::deletePathPoint ( const SimTK::State &  s,
int  index 
)

◆ deletePathWrap()

void OpenSim::GeometryPath::deletePathWrap ( const SimTK::State &  s,
int  index 
)

◆ extendAddToSystem()

void OpenSim::GeometryPath::extendAddToSystem ( SimTK::MultibodySystem &  system) const
overrideprotectedvirtual

Add appropriate Simbody elements (if needed) to the System corresponding to this component and specify needed state resources.

extendAddToSystem() is called when the Simbody System is being created to represent a completed system (model) for computation. That is, connect() will already have been invoked on all components before any addToSystem() call is made. Helper methods for adding modeling options, state variables and their derivatives, discrete variables, and cache entries are available and can be called within extendAddToSystem() only.

Note that this method is const; you may not modify your model component or the containing model during this call. Any modifications you need should instead be performed in finalizeFromProperties() or at the latest connect(), which are non-const. The only exception is that you may need to record access information for resources you create in the system, such as an index number. For most Components, OpenSim base classes either provide convenience methods or handle indices automatically. Otherwise, you must declare indices as mutable data members so that you can set them here.

If you override this method, be sure to invoke the base class method at the beginning, using code like this:

void MyComponent::extendAddToSystem(SimTK::MultibodySystem& system) const {
// Perform any additions to the system required by your Super
Super::extendAddToSystem(system);
// ... your code goes here
}

This method assumes that this Component's addToSystem will be invoked before its subcomponents. If you need your subcomponents to be added to the system, first (e.g. require of a Force to be anchored to a SimTK::MobilizedBody specified by subcomponents) then you must implement: extendAddToSystemAfterSubcomponents(). It is possible to implement both method to add system elements before and then after your subcomponents have added themselves. Caution is required that Simbody elements are not added twice especially when order is unimportant.

Parameters
[in,out]systemThe MultibodySystem being added to.
See also
addModelingOption(), addStateVariable(), addDiscreteVariables(), addCacheVariable()

Reimplemented from OpenSim::Component.

◆ extendConnectToModel()

void OpenSim::GeometryPath::extendConnectToModel ( Model model)
overrideprotectedvirtual

Perform any necessary initializations required to connect the component into the Model, and check for error conditions.

extendConnectToModel() is invoked on all components to complete construction of a Model, prior to creating a Simbody System to represent it computationally. It may also be invoked at times just for its error-checking side effects.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendConnectToModel(Model& model) {
Super::extendConnectToModel(model); // invoke parent class method
// ... your code goes here
}

Note that this method is expected to check for modeling errors and should throw an OpenSim::Exception if there is something wrong. For example, if your model component references another object by name, you should verify that it exists in the supplied Model, which is not guaranteed since components may be independently instantiated or constructed from XML files.

Parameters
[in,out]modelThe Model currently being constructed to which this ModelComponent should be connected.

Reimplemented from OpenSim::ModelComponent.

◆ extendFinalizeFromProperties()

void OpenSim::GeometryPath::extendFinalizeFromProperties ( )
overrideprotectedvirtual

Perform any time-invariant calculations, data structure initializations, or other configuration based on the component's properties to form a functioning (but not yet connected) component.

For example, each property should be checked to ensure that its value is within an acceptable range. When this method returns, the component will be marked as being up-to-date with its properties. Do not perform any configuration that depends on the SimTK::MultibodySystem; it is not available at this point.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendFinalizeFromProperties() {
Super::extendFinalizeFromProperties(); // invoke parent class method
// ... your code goes here
// ... catch invalid property values
// ... initialize any internal data structures
}

Reimplemented from OpenSim::Component.

◆ extendInitStateFromProperties()

void OpenSim::GeometryPath::extendInitStateFromProperties ( SimTK::State &  state) const
overrideprotectedvirtual

Transfer property values or other state-independent initial values into this component's state variables in the passed-in state argument.

This is called after a SimTK::System and State have been created for the Model (that is, after extendAddToSystem() has been called on all components). You should override this method if your component has properties (serializable values) that can affect initial values for your state variables. You can also perform any other state-independent calculations here that result in state initial conditions.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::extendInitStateFromProperties(SimTK::State& state) const {
Super::extendInitStateFromProperties(state); // invoke parent class method
// ... your code goes here
}
Parameters
stateThe state that will receive the new initial conditions.
See also
extendSetPropertiesFromState()

Reimplemented from OpenSim::Component.

◆ extendPostScale()

void OpenSim::GeometryPath::extendPostScale ( const SimTK::State &  s,
const ScaleSet scaleSet 
)
overridevirtual

Recalculate the path after the Model has been scaled.

Reimplemented from OpenSim::ModelComponent.

◆ extendPreScale()

void OpenSim::GeometryPath::extendPreScale ( const SimTK::State &  s,
const ScaleSet scaleSet 
)
overridevirtual

Calculate the path length in the current body position and store it for use after the Model has been scaled.

Reimplemented from OpenSim::ModelComponent.

◆ generateDecorations()

void OpenSim::GeometryPath::generateDecorations ( bool  fixed,
const ModelDisplayHints hints,
const SimTK::State &  state,
SimTK::Array_< SimTK::DecorativeGeometry > &  appendToThis 
) const
overrideprotectedvirtual

Optional method for generating arbitrary display geometry that reflects this Component at the specified state.

This will be called once to obtain ground- and body-fixed geometry (with fixed=true), and then once per frame (with fixed=false) to generate on-the-fly geometry such as rubber band lines, force arrows, labels, or debugging aids.

Please note that there is a precondition that the state passed in to generateDecorations be realized to Stage::Position. If your component can visualize quantities realized at Velocity, Dynamics or Acceleration stages, then you must check that the stage has been realized before using/requesting stage dependent values. It is forbidden to realize the model to a higher stage within generateDecorations, because this can trigger costly side- effects such as evaluating all model forces even when performing a purely kinematic study.

If you override this method, be sure to invoke the base class method first, using code like this:

void MyComponent::generateDecorations
(bool fixed,
const ModelDisplayHints& hints,
const SimTK::State& state,
SimTK::Array_<SimTK::DecorativeGeometry>& appendToThis) const
{
// invoke parent class method
Super::generateDecorations(fixed,hints,state,appendToThis);
// ... your code goes here
// can render velocity dependent quanities if stage is Velocity or higher
if(state.getSystemStage() >= Stage::Velocity) {
// draw velocity vector for model COM
}
// can render computed forces if stage is Dynamics or higher
if(state.getSystemStage() >= Stage::Dynamics) {
// change the length of a force arrow based on the force in N
}
}
Parameters
[in]fixedIf true, generate only geometry that is fixed to a PhysicalFrame, configuration, and velocity. Otherwise generate only such dependent geometry.
[in]hintsSee documentation for ModelDisplayHints; you may want to alter the geometry you generate depending on what you find there. For example, you can determine whether the user wants to see debug geometry.
[in]stateThe State for which geometry should be produced. See below for more information.
[in,out]appendToThisArray to which generated geometry should be appended via the push_back() method.

When called with fixed=true only modeling options and parameters (Instance variables) should affect geometry; time, position, and velocity should not. In that case OpenSim will already have realized the state through Instance stage. When called with fixed=false, you may consult any relevant value in state. However, to avoid unnecessary computation, OpenSim guarantees only that state will have been realized through Position stage; if you need anything higher than that (reaction forces, for example) you should make sure the state is realized through Acceleration stage.

Reimplemented from OpenSim::Component.

◆ get_Appearance()

const Appearance& OpenSim::GeometryPath::get_Appearance ( ) const
inline

Get the value of the Appearance property.

◆ getClassName()

static const std::string& OpenSim::GeometryPath::getClassName ( )
inlinestatic

This returns "GeometryPath".

See getConcreteClassName() if you want the class name of the underlying concrete object instead.

◆ getColor()

SimTK::Vec3 OpenSim::GeometryPath::getColor ( const SimTK::State &  s) const

Get the current value of the color cache entry owned by this GeometryPath object in the given state.

You can access this value any time after the state is initialized, at which point it will have been set to the default color value specified in a call to setDefaultColor() earlier, or it will have the default color value chosen by GeometryPath.

See also
setDefaultColor()

◆ getConcreteClassName()

const std::string& OpenSim::GeometryPath::getConcreteClassName ( ) const
inlineoverridevirtual

Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string.

This is the string that is used as the tag for this concrete object in an XML file. Every concrete class derived from Object automatically overrides this method via the declaration macro it uses. See getClassName() to get the class name of the referencing (possibly abstract) class rather than the concrete object.

See also
getClassName()

Implements OpenSim::ModelComponent.

◆ getCurrentPath()

const Array<AbstractPathPoint*>& OpenSim::GeometryPath::getCurrentPath ( const SimTK::State &  s) const

◆ getDefaultColor()

const SimTK::Vec3& OpenSim::GeometryPath::getDefaultColor ( ) const
inline

Returns the color that will be used to initialize the color cache at the next extendAddToSystem() call.

The actual color used to draw the path will be taken from the cache variable, so may have changed.

◆ getLength()

double OpenSim::GeometryPath::getLength ( const SimTK::State &  s) const

◆ getLengtheningSpeed()

double OpenSim::GeometryPath::getLengtheningSpeed ( const SimTK::State &  s) const

◆ getPathPointSet()

const PathPointSet& OpenSim::GeometryPath::getPathPointSet ( ) const
inline

◆ getPointForceDirections()

void OpenSim::GeometryPath::getPointForceDirections ( const SimTK::State &  s,
OpenSim::Array< PointForceDirection *> *  rPFDs 
) const

get the path as PointForceDirections directions, which can be used to apply tension to bodies the points are connected to.

◆ getPreScaleLength()

double OpenSim::GeometryPath::getPreScaleLength ( const SimTK::State &  s) const

◆ getWrapSet()

const PathWrapSet& OpenSim::GeometryPath::getWrapSet ( ) const
inline

◆ moveDownPathWrap()

void OpenSim::GeometryPath::moveDownPathWrap ( const SimTK::State &  s,
int  index 
)

◆ moveUpPathWrap()

void OpenSim::GeometryPath::moveUpPathWrap ( const SimTK::State &  s,
int  index 
)

◆ replacePathPoint()

bool OpenSim::GeometryPath::replacePathPoint ( const SimTK::State &  s,
AbstractPathPoint oldPathPoint,
AbstractPathPoint newPathPoint 
)

◆ safeDownCast()

static GeometryPath* OpenSim::GeometryPath::safeDownCast ( OpenSim::Object obj)
inlinestatic

For use in MATLAB and Python to access the concrete class.

Example: cObj = GeometryPath.safeDownCast(obj). This is equivalent to dynamic_cast<GeometryPath*>(obj) in C++.

◆ set_Appearance()

void OpenSim::GeometryPath::set_Appearance ( const Appearance value)
inline

Set the value of the Appearance property.

◆ setColor()

void OpenSim::GeometryPath::setColor ( const SimTK::State &  s,
const SimTK::Vec3 &  color 
) const

Set the value of the color cache variable owned by this GeometryPath object, in the cache of the given state.

The value of this variable is used as the color when the path is drawn, which occurs with the state realized to Stage::Dynamics. So you must call this method during realizeDynamics() or earlier in order for it to have any effect.

◆ setDefaultColor()

void OpenSim::GeometryPath::setDefaultColor ( const SimTK::Vec3 &  color)
inline

If you call this prior to extendAddToSystem() it will be used to initialize the color cache variable.

Otherwise GeometryPath will choose its own default which varies depending on owner.

◆ setLength()

void OpenSim::GeometryPath::setLength ( const SimTK::State &  s,
double  length 
) const

◆ setLengtheningSpeed()

void OpenSim::GeometryPath::setLengtheningSpeed ( const SimTK::State &  s,
double  speed 
) const

◆ setPreScaleLength()

void OpenSim::GeometryPath::setPreScaleLength ( const SimTK::State &  s,
double  preScaleLength 
)

◆ upd_Appearance()

Appearance& OpenSim::GeometryPath::upd_Appearance ( )
inline

Get a writable reference to the Appearance property.

◆ updateGeometry()

virtual void OpenSim::GeometryPath::updateGeometry ( const SimTK::State &  s) const
virtual

◆ updPathPointSet()

PathPointSet& OpenSim::GeometryPath::updPathPointSet ( )
inline

◆ updWrapSet()

PathWrapSet& OpenSim::GeometryPath::updWrapSet ( )
inline

OpenSim Property, Socket, Output, Input Documentation

◆ Appearance

Appearance OpenSim::GeometryPath::Appearance

"Default appearance attributes for this GeometryPath"

This property appears in XML files under the tag <Appearance>. This property was generated with the OpenSim_DECLARE_UNNAMED_PROPERTY macro; see Property to learn about the property system.

See also
get_Appearance(), upd_Appearance(), set_Appearance()

◆ length

double OpenSim::GeometryPath::length

Provides the value of getLength() and is available at stage SimTK::Stage::Position .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ lengthening_speed

double OpenSim::GeometryPath::lengthening_speed

Provides the value of getLengtheningSpeed() and is available at stage SimTK::Stage::Velocity .

This output was generated with the OpenSim_DECLARE_OUTPUT macro.

◆ PathPointSet

PathPointSet OpenSim::GeometryPath::PathPointSet

"The set of points defining the path"

This property appears in XML files under the tag <PathPointSet>. This property was generated with the OpenSim_DECLARE_UNNAMED_PROPERTY macro; see Property to learn about the property system.

See also
get_PathPointSet(), upd_PathPointSet(), set_PathPointSet()

◆ PathWrapSet

PathWrapSet OpenSim::GeometryPath::PathWrapSet

"The wrap objects that are associated with this path"

This property appears in XML files under the tag <PathWrapSet>. This property was generated with the OpenSim_DECLARE_UNNAMED_PROPERTY macro; see Property to learn about the property system.

See also
get_PathWrapSet(), upd_PathWrapSet(), set_PathWrapSet()

The documentation for this class was generated from the following file: