API  4.3
For MATLAB, Python, Java, and C++ users
OpenSim::SpatialTransform Class Reference

A class encapsulating the spatial transformation between two bodies that defines the behavior of a custom joint. More...

+ Inheritance diagram for OpenSim::SpatialTransform:

OpenSim Properties, Sockets, Outputs, Inputs

Properties (single-value)
TransformAxis rotation1
 "3 Axes for rotations are listed first." More...
 
TransformAxis rotation2
 "" More...
 
TransformAxis rotation3
 "" More...
 
TransformAxis translation1
 "3 Axes for translations are listed next." More...
 
TransformAxis translation2
 "" More...
 
TransformAxis translation3
 "" More...
 

Public Member Functions

 SpatialTransform ()
 
void connectToJoint (CustomJoint &owningJoint)
 This tells the SpatialTransform the CustomJoint to which it belongs; this is not copied on copy construction or assignment. More...
 
void constructIndependentAxes (int nAxes, int startIndex)
 Make sure axes are not parallel. More...
 
OpenSim::Array< std::string > getCoordinateNames () const
 Construct a list of all unique coordinate names used by any of the contained TransformAxis objects. More...
 
std::vector< std::vector< int > > getCoordinateIndices () const
 For each axis, construct a list of the coordinate indices that dictate motion along that axis. More...
 
std::vector< const SimTK::Function * > getFunctions () const
 Create a new SimTK::Function corresponding to each axis; these are heap allocated and it is up to the caller to delete them. More...
 
std::vector< SimTK::Vec3 > getAxes () const
 Get the axis direction associated with each TransformAxis. More...
 
void scale (const SimTK::Vec3 scaleFactors)
 
const TransformAxisgetTransformAxis (int whichAxis) const
 Select one of the 6 axis, numbered 0-5 with rotation first, then translation. More...
 
TransformAxisupdTransformAxis (int whichAxis)
 Same, but returns a writable reference to the TransformAxis. More...
 
const TransformAxisoperator[] (int whichAxis) const
 Same as getTransformAxis(). More...
 
TransformAxisoperator[] (int whichAxis)
 Same as updTransformAxis(). More...
 
Property-related functions
const TransformAxisget_rotation1 () const
 Get the value of the rotation1 property. More...
 
TransformAxisupd_rotation1 ()
 Get a writable reference to the rotation1 property. More...
 
void set_rotation1 (const TransformAxis &value)
 Set the value of the rotation1 property. More...
 
const TransformAxisget_rotation2 () const
 Get the value of the rotation2 property. More...
 
TransformAxisupd_rotation2 ()
 Get a writable reference to the rotation2 property. More...
 
void set_rotation2 (const TransformAxis &value)
 Set the value of the rotation2 property. More...
 
const TransformAxisget_rotation3 () const
 Get the value of the rotation3 property. More...
 
TransformAxisupd_rotation3 ()
 Get a writable reference to the rotation3 property. More...
 
void set_rotation3 (const TransformAxis &value)
 Set the value of the rotation3 property. More...
 
const TransformAxisget_translation1 () const
 Get the value of the translation1 property. More...
 
TransformAxisupd_translation1 ()
 Get a writable reference to the translation1 property. More...
 
void set_translation1 (const TransformAxis &value)
 Set the value of the translation1 property. More...
 
const TransformAxisget_translation2 () const
 Get the value of the translation2 property. More...
 
TransformAxisupd_translation2 ()
 Get a writable reference to the translation2 property. More...
 
void set_translation2 (const TransformAxis &value)
 Set the value of the translation2 property. More...
 
const TransformAxisget_translation3 () const
 Get the value of the translation3 property. More...
 
TransformAxisupd_translation3 ()
 Get a writable reference to the translation3 property. More...
 
void set_translation3 (const TransformAxis &value)
 Set the value of the translation3 property. More...
 
- Public Member Functions inherited from OpenSim::Object
virtual ~Object ()
 Virtual destructor for cleanup. More...
 
bool isEqualTo (const Object &aObject) const
 Equality operator wrapper for use from languages not supporting operator overloading. More...
 
Objectoperator= (const Object &aObject)
 Copy assignment copies he base class fields, including the properties. More...
 
virtual bool operator== (const Object &aObject) const
 Determine if two objects are equal. More...
 
virtual bool operator< (const Object &aObject) const
 Provide an ordering for objects so they can be put in sorted containers. More...
 
void setName (const std::string &name)
 Set the name of the Object. More...
 
const std::string & getName () const
 Get the name of this Object. More...
 
void setDescription (const std::string &description)
 Set description, a one-liner summary. More...
 
const std::string & getDescription () const
 Get description, a one-liner summary. More...
 
const std::string & getAuthors () const
 Get Authors of this Object. More...
 
void setAuthors (const std::string &authors)
 Set Authors of this object. More...
 
const std::string & getReferences () const
 Get references or publications to cite if using this object. More...
 
void setReferences (const std::string &references)
 Set references or publications to cite if using this object. More...
 
int getNumProperties () const
 Determine how many properties are stored with this Object. More...
 
const AbstractPropertygetPropertyByIndex (int propertyIndex) const
 Get a const reference to a property by its index number, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByIndex (int propertyIndex)
 Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
 
bool hasProperty (const std::string &name) const
 Return true if this Object has a property of any type with the given name, which must not be empty. More...
 
const AbstractPropertygetPropertyByName (const std::string &name) const
 Get a const reference to a property by its name, returned as an AbstractProperty. More...
 
AbstractPropertyupdPropertyByName (const std::string &name)
 Get a writable reference to a property by its name, returned as an AbstractProperty. More...
 
template<class T >
bool hasProperty () const
 Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
 
template<class T >
const Property< T > & getProperty (const PropertyIndex &index) const
 Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
 
template<class T >
Property< T > & updProperty (const PropertyIndex &index)
 Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
 
bool isObjectUpToDateWithProperties () const
 Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
 
void readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber)
 We're given an XML element from which we are to populate this Object. More...
 
virtual void updateFromXMLNode (SimTK::Xml::Element &objectElement, int versionNumber)
 Use this method to deserialize an object from a SimTK::Xml::Element. More...
 
void updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const
 Serialize this object into the XML node that represents it. More...
 
bool getInlined () const
 Inlined means an in-memory Object that is not associated with an XMLDocument. More...
 
void setInlined (bool aInlined, const std::string &aFileName="")
 Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
 
std::string getDocumentFileName () const
 If there is a document associated with this object then return the file name maintained by the document. More...
 
int getDocumentFileVersion () const
 If there is a document associated with this object then return its version number. More...
 
void setAllPropertiesUseDefault (bool aUseDefault)
 
bool print (const std::string &fileName) const
 Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
 
std::string dump () const
 dump the XML representation of this Object into an std::string and return it. More...
 
virtual bool isA (const char *type) const
 The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
 
const std::string & toString () const
 Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
 
PropertySetgetPropertySet ()
 OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
 
const PropertySetgetPropertySet () const
 

Auto-generated functions

static SpatialTransformsafeDownCast (OpenSim::Object *obj)
 For use in MATLAB and Python to access the concrete class. More...
 
static const std::string & getClassName ()
 This returns "SpatialTransform". More...
 
SpatialTransformclone () const override
 Create a new heap-allocated copy of the concrete object to which this Object refers. More...
 
const std::string & getConcreteClassName () const override
 Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from OpenSim::Object
static void registerType (const Object &defaultObject)
 Register an instance of a class; if the class is already registered it will be replaced. More...
 
static void renameType (const std::string &oldTypeName, const std::string &newTypeName)
 Support versioning by associating the current Object type with an old name. More...
 
static const ObjectgetDefaultInstanceOfType (const std::string &concreteClassName)
 Return a pointer to the default instance of the registered (concrete) Object whose class name is given, or NULL if the type is not registered. More...
 
template<class T >
static bool isObjectTypeDerivedFrom (const std::string &concreteClassName)
 Return true if the given concrete object type represents a subclass of the template object type T, and thus could be referenced with a T*. More...
 
static ObjectnewInstanceOfType (const std::string &concreteClassName)
 Create a new instance of the concrete Object type whose class name is given as concreteClassName. More...
 
static void getRegisteredTypenames (Array< std::string > &typeNames)
 Retrieve all the typenames registered so far. More...
 
template<class T >
static void getRegisteredObjectsOfGivenType (ArrayPtrs< T > &rArray)
 Return an array of pointers to the default instances of all registered (concrete) Object types that derive from a given Object-derived type that does not have to be concrete. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &classNameDotPropertyName, bool printFlagInfo=true)
 Dump formatted property information to a given output stream, useful for creating a "help" facility for registered objects. More...
 
static bool PrintPropertyInfo (std::ostream &os, const std::string &className, const std::string &propertyName, bool printFlagInfo=true)
 Same as the other signature but the class name and property name are provided as two separate strings. More...
 
static ObjectmakeObjectFromFile (const std::string &fileName)
 Create an OpenSim object whose type is based on the tag at the root node of the XML file passed in. More...
 
static const std::string & getClassName ()
 Return the name of this class as a string; i.e., "Object". More...
 
static void setSerializeAllDefaults (bool shouldSerializeDefaults)
 Static function to control whether all registered objects and their properties are written to the defaults section of output files rather than only those values for which the default was explicitly overwritten when read in from an input file or set programmatically. More...
 
static bool getSerializeAllDefaults ()
 Report the value of the "serialize all defaults" flag. More...
 
static bool isKindOf (const char *type)
 Returns true if the passed-in string is "Object"; each Object-derived class defines a method of this name for its own class name. More...
 
static void setDebugLevel (int newLevel)
 Set the amount of logging output. More...
 
static int getDebugLevel ()
 Get the current setting of debug level. More...
 
static ObjectSafeCopy (const Object *aObject)
 Use the clone() method to duplicate the given object unless the pointer is null in which case null is returned. More...
 
static void RegisterType (const Object &defaultObject)
 OBSOLETE alternate name for registerType(). More...
 
static void RenameType (const std::string &oldName, const std::string &newName)
 OBSOLETE alternate name for renameType(). More...
 

Detailed Description

A class encapsulating the spatial transformation between two bodies that defines the behavior of a custom joint.

Authors
Ajay Seth

Constructor & Destructor Documentation

◆ SpatialTransform()

OpenSim::SpatialTransform::SpatialTransform ( )

Member Function Documentation

◆ clone()

SpatialTransform* OpenSim::SpatialTransform::clone ( ) const
inlineoverridevirtual

Create a new heap-allocated copy of the concrete object to which this Object refers.

It is up to the caller to delete the returned object when no longer needed. Every concrete object deriving from Object implements this pure virtual method automatically, via the declaration macro it invokes (e.g., OpenSim_DECLARE_CONCRETE_OBJECT()). Note that the concrete class overrides modify the return type to be a pointer to the concrete object; that still overrides the base class method because the return type is covariant with (that is, derives from) Object.

Implements OpenSim::Object.

◆ connectToJoint()

void OpenSim::SpatialTransform::connectToJoint ( CustomJoint owningJoint)

This tells the SpatialTransform the CustomJoint to which it belongs; this is not copied on copy construction or assignment.

◆ constructIndependentAxes()

void OpenSim::SpatialTransform::constructIndependentAxes ( int  nAxes,
int  startIndex 
)

Make sure axes are not parallel.

◆ get_rotation1()

const TransformAxis& OpenSim::SpatialTransform::get_rotation1 ( ) const
inline

Get the value of the rotation1 property.

◆ get_rotation2()

const TransformAxis& OpenSim::SpatialTransform::get_rotation2 ( ) const
inline

Get the value of the rotation2 property.

◆ get_rotation3()

const TransformAxis& OpenSim::SpatialTransform::get_rotation3 ( ) const
inline

Get the value of the rotation3 property.

◆ get_translation1()

const TransformAxis& OpenSim::SpatialTransform::get_translation1 ( ) const
inline

Get the value of the translation1 property.

◆ get_translation2()

const TransformAxis& OpenSim::SpatialTransform::get_translation2 ( ) const
inline

Get the value of the translation2 property.

◆ get_translation3()

const TransformAxis& OpenSim::SpatialTransform::get_translation3 ( ) const
inline

Get the value of the translation3 property.

◆ getAxes()

std::vector<SimTK::Vec3> OpenSim::SpatialTransform::getAxes ( ) const

Get the axis direction associated with each TransformAxis.

◆ getClassName()

static const std::string& OpenSim::SpatialTransform::getClassName ( )
inlinestatic

This returns "SpatialTransform".

See getConcreteClassName() if you want the class name of the underlying concrete object instead.

◆ getConcreteClassName()

const std::string& OpenSim::SpatialTransform::getConcreteClassName ( ) const
inlineoverridevirtual

Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string.

This is the string that is used as the tag for this concrete object in an XML file. Every concrete class derived from Object automatically overrides this method via the declaration macro it uses. See getClassName() to get the class name of the referencing (possibly abstract) class rather than the concrete object.

See also
getClassName()

Implements OpenSim::Object.

◆ getCoordinateIndices()

std::vector<std::vector<int> > OpenSim::SpatialTransform::getCoordinateIndices ( ) const

For each axis, construct a list of the coordinate indices that dictate motion along that axis.

◆ getCoordinateNames()

OpenSim::Array<std::string> OpenSim::SpatialTransform::getCoordinateNames ( ) const

Construct a list of all unique coordinate names used by any of the contained TransformAxis objects.

◆ getFunctions()

std::vector<const SimTK::Function*> OpenSim::SpatialTransform::getFunctions ( ) const

Create a new SimTK::Function corresponding to each axis; these are heap allocated and it is up to the caller to delete them.

◆ getTransformAxis()

const TransformAxis& OpenSim::SpatialTransform::getTransformAxis ( int  whichAxis) const

Select one of the 6 axis, numbered 0-5 with rotation first, then translation.

◆ operator[]() [1/2]

const TransformAxis& OpenSim::SpatialTransform::operator[] ( int  whichAxis) const
inline

◆ operator[]() [2/2]

TransformAxis& OpenSim::SpatialTransform::operator[] ( int  whichAxis)
inline

◆ safeDownCast()

static SpatialTransform* OpenSim::SpatialTransform::safeDownCast ( OpenSim::Object obj)
inlinestatic

For use in MATLAB and Python to access the concrete class.

Example: cObj = SpatialTransform.safeDownCast(obj). This is equivalent to dynamic_cast<SpatialTransform*>(obj) in C++.

◆ scale()

void OpenSim::SpatialTransform::scale ( const SimTK::Vec3  scaleFactors)

◆ set_rotation1()

void OpenSim::SpatialTransform::set_rotation1 ( const TransformAxis value)
inline

Set the value of the rotation1 property.

◆ set_rotation2()

void OpenSim::SpatialTransform::set_rotation2 ( const TransformAxis value)
inline

Set the value of the rotation2 property.

◆ set_rotation3()

void OpenSim::SpatialTransform::set_rotation3 ( const TransformAxis value)
inline

Set the value of the rotation3 property.

◆ set_translation1()

void OpenSim::SpatialTransform::set_translation1 ( const TransformAxis value)
inline

Set the value of the translation1 property.

◆ set_translation2()

void OpenSim::SpatialTransform::set_translation2 ( const TransformAxis value)
inline

Set the value of the translation2 property.

◆ set_translation3()

void OpenSim::SpatialTransform::set_translation3 ( const TransformAxis value)
inline

Set the value of the translation3 property.

◆ upd_rotation1()

TransformAxis& OpenSim::SpatialTransform::upd_rotation1 ( )
inline

Get a writable reference to the rotation1 property.

◆ upd_rotation2()

TransformAxis& OpenSim::SpatialTransform::upd_rotation2 ( )
inline

Get a writable reference to the rotation2 property.

◆ upd_rotation3()

TransformAxis& OpenSim::SpatialTransform::upd_rotation3 ( )
inline

Get a writable reference to the rotation3 property.

◆ upd_translation1()

TransformAxis& OpenSim::SpatialTransform::upd_translation1 ( )
inline

Get a writable reference to the translation1 property.

◆ upd_translation2()

TransformAxis& OpenSim::SpatialTransform::upd_translation2 ( )
inline

Get a writable reference to the translation2 property.

◆ upd_translation3()

TransformAxis& OpenSim::SpatialTransform::upd_translation3 ( )
inline

Get a writable reference to the translation3 property.

◆ updTransformAxis()

TransformAxis& OpenSim::SpatialTransform::updTransformAxis ( int  whichAxis)

Same, but returns a writable reference to the TransformAxis.

OpenSim Property, Socket, Output, Input Documentation

◆ rotation1

TransformAxis OpenSim::SpatialTransform::rotation1

"3 Axes for rotations are listed first."

This property appears in XML files under the tag <rotation1>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_rotation1(), upd_rotation1(), set_rotation1()

◆ rotation2

TransformAxis OpenSim::SpatialTransform::rotation2

""

This property appears in XML files under the tag <rotation2>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_rotation2(), upd_rotation2(), set_rotation2()

◆ rotation3

TransformAxis OpenSim::SpatialTransform::rotation3

""

This property appears in XML files under the tag <rotation3>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_rotation3(), upd_rotation3(), set_rotation3()

◆ translation1

TransformAxis OpenSim::SpatialTransform::translation1

"3 Axes for translations are listed next."

This property appears in XML files under the tag <translation1>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_translation1(), upd_translation1(), set_translation1()

◆ translation2

TransformAxis OpenSim::SpatialTransform::translation2

""

This property appears in XML files under the tag <translation2>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_translation2(), upd_translation2(), set_translation2()

◆ translation3

TransformAxis OpenSim::SpatialTransform::translation3

""

This property appears in XML files under the tag <translation3>. This property was generated with the OpenSim_DECLARE_PROPERTY macro; see Property to learn about the property system.

See also
get_translation3(), upd_translation3(), set_translation3()

The documentation for this class was generated from the following file: