|
| | Cylinder () |
| | Default constructor. More...
|
| |
| | Cylinder (const double radius, const double hheight) |
| | Convenience constructor that takes radius and half-height. More...
|
| |
| | ~Cylinder () |
| | destructor More...
|
| |
| void | getCylinderParams (SimTK::Vec2 ¶ms) const |
| | Convenient way to get the two parameters that define the cylinder. More...
|
| |
|
| const double & | get_radius () const |
| | Get the value of the radius property. More...
|
| |
| double & | upd_radius () |
| | Get a writable reference to the radius property. More...
|
| |
| void | set_radius (const double &value) |
| | Set the value of the radius property. More...
|
| |
| const double & | get_half_height () const |
| | Get the value of the half_height property. More...
|
| |
| double & | upd_half_height () |
| | Get a writable reference to the half_height property. More...
|
| |
| void | set_half_height (const double &value) |
| | Set the value of the half_height property. More...
|
| |
| | AnalyticGeometry () |
| |
| virtual | ~AnalyticGeometry () |
| |
| | Geometry () |
| | Default constructor. More...
|
| |
| | Geometry (const Frame &frame) |
| | Convenience constructor that takes a Frame. More...
|
| |
| virtual | ~Geometry () |
| | Default destructor. More...
|
| |
| void | setFrame (const Frame &frame) |
| | Interface methods to handle the Frame which the Geometry is attached to. More...
|
| |
| const Frame & | getFrame () const |
| | Return a reference to the name of the Frame to which this Geometry is attached (using a Socket). More...
|
| |
| void | setColor (const SimTK::Vec3 &color) |
| | Convenient access to set Appearance/Color color is RGB, each components is in the range [0, 1]. More...
|
| |
| const SimTK::Vec3 & | getColor () const |
| | Convenient access to get Appearance/Color returns RGB , each components is in the range [0, 1]. More...
|
| |
| void | setOpacity (const double opacity) |
| | Convenient access to set Appearance/Opacity. More...
|
| |
| double | getOpacity () |
| | Convenient access to get Appearance/Opacity. More...
|
| |
| void | setRepresentation (OpenSim::VisualRepresentation rep) |
| | Convenient access to set Appearance/representation. More...
|
| |
| OpenSim::VisualRepresentation | getRepresentation () |
| | Convenient access to get Appearance/representation. More...
|
| |
| void | generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const override |
| | Implement method from Component interface. More...
|
| |
| const SimTK::Vec3 & | get_scale_factors () const |
| | Get the value of the scale_factors property. More...
|
| |
| SimTK::Vec3 & | upd_scale_factors () |
| | Get a writable reference to the scale_factors property. More...
|
| |
| void | set_scale_factors (const SimTK::Vec3 &value) |
| | Set the value of the scale_factors property. More...
|
| |
| const Appearance & | get_Appearance () const |
| | Get the value of the Appearance property. More...
|
| |
| Appearance & | upd_Appearance () |
| | Get a writable reference to the Appearance property. More...
|
| |
| void | set_Appearance (const Appearance &value) |
| | Set the value of the Appearance property. More...
|
| |
| void | connectSocket_frame (const Object &object) |
| | Connect the 'frame' Socket to an object of type Frame. More...
|
| |
| void | connectInput_transform (const AbstractOutput &output, const std::string &alias="") |
| | Connect this Input to a single-valued (single-channel) Output. More...
|
| |
| void | connectInput_transform (const AbstractChannel &channel, const std::string &alias="") |
| | Connect this Input to an output channel of type SimTK::Transform. More...
|
| |
| | Component () |
| | Default constructor. More...
|
| |
| | Component (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| | Construct Component from an XML file. More...
|
| |
| | Component (SimTK::Xml::Element &aNode) |
| | Construct Component from a specific node in an XML document. More...
|
| |
| | Component (const Component &)=default |
| | Use default copy constructor and assignment operator. More...
|
| |
| Component & | operator= (const Component &)=default |
| |
| virtual | ~Component ()=default |
| | Destructor is virtual to allow concrete Component to cleanup. More...
|
| |
| const SimTK::MultibodySystem & | getSystem () const |
| | Get the underlying MultibodySystem that this component is connected to. More...
|
| |
| bool | hasSystem () const |
| | Check if this component has an underlying MultibodySystem. More...
|
| |
| bool | isComponentInOwnershipTree (const Component *component) const |
| | Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
|
| |
| void | addComponent (Component *subcomponent) |
| |
Add a Component (as a subcomponent) of this component. More...
|
| |
| template<typename T = Component> |
| ComponentList< const T > | getComponentList () const |
| | Get an iterator through the underlying subcomponents that this component is composed of. More...
|
| |
| template<typename T = Component> |
| ComponentList< T > | updComponentList () |
| | Similar to getComponentList(), except the resulting list allows one to modify the components. More...
|
| |
| template<typename T = Component> |
| unsigned | countNumComponents () const |
| | Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
|
| |
| std::string | getAbsolutePathString () const |
| | Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
|
| |
| ComponentPath | getAbsolutePath () const |
| | Return a ComponentPath of the absolute path of this Component. More...
|
| |
| std::string | getRelativePathString (const Component &wrt) const |
| | Get the relative path of this Component with respect to another Component, as a string. More...
|
| |
| ComponentPath | getRelativePath (const Component &wrt) const |
| | Get the relative path of this Component with respect to another Component. More...
|
| |
| bool | hasComponent (const std::string &pathname) const |
| | Query if there is a component (of any type) at the specified path name. More...
|
| |
| template<class C = Component> |
| bool | hasComponent (const std::string &pathname) const |
| | Query if there is a component of a given type at the specified path name. More...
|
| |
| template<class C = Component> |
| const C & | getComponent (const std::string &pathname) const |
| | Get a unique subcomponent of this Component by its path name and type 'C'. More...
|
| |
| template<class C = Component> |
| const C & | getComponent (const ComponentPath &pathname) const |
| |
| const Component & | getComponent (const std::string &pathname) const |
| | Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
|
| |
| template<class C = Component> |
| C & | updComponent (const std::string &name) |
| | Get a writable reference to a subcomponent. More...
|
| |
| template<class C = Component> |
| C & | updComponent (const ComponentPath &name) |
| |
| Component & | updComponent (const std::string &pathname) |
| | Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
|
| |
| unsigned | printComponentsMatching (const std::string &substring) const |
| | Print a list to the console of all components whose absolute path name contains the given string. More...
|
| |
| int | getNumStateVariables () const |
| | Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
|
| |
| Array< std::string > | getStateVariableNames () const |
| | Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
|
| |
| template<class C = Component> |
| const C * | findComponent (const ComponentPath &pathToFind) const |
| | Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
|
| |
| template<class C = Component> |
| const C * | findComponent (const std::string &pathToFind) const |
| | Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
|
| |
| const StateVariable * | traverseToStateVariable (const std::string &pathName) const |
| | Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
|
| |
| void | finalizeFromProperties () |
| | Define a Component's internal data members and structure according to its properties. More...
|
| |
| void | finalizeConnections (Component &root) |
| | Satisfy the Component's connections specified by its Sockets and Inputs. More...
|
| |
| void | clearConnections () |
| | Disconnect/clear this Component from its aggregate component. More...
|
| |
| void | addToSystem (SimTK::MultibodySystem &system) const |
| | Have the Component add itself to the underlying computational System. More...
|
| |
| void | initStateFromProperties (SimTK::State &state) const |
| | Initialize Component's state variable values from its properties. More...
|
| |
| void | setPropertiesFromState (const SimTK::State &state) |
| | Set Component's properties given a state. More...
|
| |
| int | getNumSockets () const |
| | Get the number of Sockets in this Component. More...
|
| |
| std::vector< std::string > | getSocketNames () |
| | Collect and return the names of the sockets in this component. More...
|
| |
| template<typename T > |
| const T & | getConnectee (const std::string &name) const |
| | Get the "connectee" object that the Component's Socket is bound to. More...
|
| |
| const Object & | getConnectee (const std::string &name) const |
| | Get the connectee as an Object. More...
|
| |
| const AbstractSocket & | getSocket (const std::string &name) const |
| | Get an AbstractSocket for the given socket name. More...
|
| |
| AbstractSocket & | updSocket (const std::string &name) |
| | Get a writable reference to the AbstractSocket for the given socket name. More...
|
| |
| template<typename T > |
| const Socket< T > & | getSocket (const std::string &name) const |
| | Get a const reference to the concrete Socket provided by this Component by name. More...
|
| |
| template<typename T > |
| Socket< T > & | updSocket (const std::string &name) |
| | Get a writable reference to the concrete Socket provided by this Component by name. More...
|
| |
| void | printSubcomponentInfo () const |
| | List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
|
| |
| void | printSocketInfo () const |
| | List all the Sockets of this component and whether or not they are connected. More...
|
| |
| void | printInputInfo () const |
| | List all the inputs of this component and whether or not they are connected. More...
|
| |
| template<typename C > |
| void | printSubcomponentInfo () const |
| |
| void | printOutputInfo (const bool includeDescendants=true) const |
| | Print outputs of this component and optionally, those of all subcomponents. More...
|
| |
| int | getNumInputs () const |
| | Access the number of Inputs that this component has. More...
|
| |
| int | getNumOutputs () const |
| | Access the number of Outputs that this component has. More...
|
| |
| std::vector< std::string > | getInputNames () const |
| | Collect and return the names of Inputs in this component as an std::vector. More...
|
| |
| std::vector< std::string > | getOutputNames () const |
| | Collect and return the names of Outputs in this component as an std::vector. More...
|
| |
| const AbstractInput & | getInput (const std::string &name) const |
| | Get an Input provided by this Component by name. More...
|
| |
| AbstractInput & | updInput (const std::string &name) |
| | Get a writable reference to an Input provided by this Component by name. More...
|
| |
| template<typename T > |
| const Input< T > & | getInput (const std::string &name) const |
| | Get a concrete Input that you can directly ask for its values. More...
|
| |
| const AbstractOutput & | getOutput (const std::string &name) const |
| | Get the Output provided by this Component by name. More...
|
| |
| AbstractOutput & | updOutput (const std::string &name) |
| | Get a writable reference to an Output provided by this Component by name. More...
|
| |
| SimTK::IteratorRange< OutputConstIterator > | getOutputs () const |
| | Iterate through all Outputs of this component. More...
|
| |
| int | getModelingOption (const SimTK::State &state, const std::string &name) const |
| | Get a ModelingOption flag for this Component by name. More...
|
| |
| void | setModelingOption (SimTK::State &state, const std::string &name, int flag) const |
| | Set the value of a ModelingOption flag for this Component. More...
|
| |
| template<typename T > |
| const T & | getInputValue (const SimTK::State &state, const std::string &name) const |
| | Get the Input value that this component is dependent on. More...
|
| |
| template<typename T > |
| const T & | getOutputValue (const SimTK::State &state, const std::string &name) const |
| | Get the Output value provided by this Component by name. More...
|
| |
| double | getStateVariableValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a state variable allocated by this Component. More...
|
| |
| void | setStateVariableValue (SimTK::State &state, const std::string &name, double value) const |
| | Set the value of a state variable allocated by this Component by name. More...
|
| |
| SimTK::Vector | getStateVariableValues (const SimTK::State &state) const |
| | Get all values of the state variables allocated by this Component. More...
|
| |
| void | setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const |
| | Set all values of the state variables allocated by this Component. More...
|
| |
| double | getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a state variable derivative computed by this Component. More...
|
| |
| double | getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a discrete variable allocated by this Component by name. More...
|
| |
| void | setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const |
| | Set the value of a discrete variable allocated by this Component by name. More...
|
| |
| template<class T > |
| SimTK::CacheEntryIndex | getCacheVariableIndex (const CacheVariable< T > &cv) const |
| | Get the index of a Component's cache variable in the Subsystem for allocations. More...
|
| |
| SimTK::CacheEntryIndex | getCacheVariableIndex (const std::string &name) const |
| | Get the index of a Component's cache variable in the Subsystem for allocations. More...
|
| |
| template<class T > |
| const T & | getCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| | Get the value of a cache variable allocated by this Component by name. More...
|
| |
| template<class T > |
| const T & | getCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Get the value of a cache variable allocated by this Component. More...
|
| |
| template<typename T > |
| void | setCacheVariableValue (const SimTK::State &state, const std::string &k, T value) const |
| | Set the value of a cache variable, identified by name, to a new value and mark the cache variable as valid. More...
|
| |
| template<typename T > |
| void | setCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv, T value) const |
| | Set the value of a cache variable to a new value and mark the cache variable as valid. More...
|
| |
| template<typename T > |
| T & | updCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| | Returns a mutable reference to the value of a cache variable identified by name. More...
|
| |
| template<typename T > |
| T & | updCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Returns a mutable reference to the value of a cache variable. More...
|
| |
| bool | isCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| | Returns true if the cache variable, identified by name, is valid. More...
|
| |
| template<class T > |
| bool | isCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Returns true if the cache variable is valid. More...
|
| |
| void | markCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| | Marks the value of a cache variable, identified by name, as valid. More...
|
| |
| template<typename T > |
| void | markCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Marks the value of a cache variable as valid. More...
|
| |
| void | markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const |
| | Marks the value of a cache variable, identified by name, as invalid. More...
|
| |
| template<class T > |
| void | markCacheVariableInvalid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| | Marks the value of a cache variable as invalid. More...
|
| |
| const Component & | getOwner () const |
| | Access the owner of this Component. More...
|
| |
| bool | hasOwner () const |
| | (For advanced users) Check if this Component has an owner. More...
|
| |
| const Component & | getRoot () const |
| | Obtain the root Component, which is this component if it is orphaned. More...
|
| |
| virtual | ~Object () |
| | Virtual destructor for cleanup. More...
|
| |
| bool | isEqualTo (const Object &aObject) const |
| | Equality operator wrapper for use from languages not supporting operator overloading. More...
|
| |
| Object & | operator= (const Object &aObject) |
| | Copy assignment copies he base class fields, including the properties. More...
|
| |
| virtual bool | operator== (const Object &aObject) const |
| | Determine if two objects are equal. More...
|
| |
| virtual bool | operator< (const Object &aObject) const |
| | Provide an ordering for objects so they can be put in sorted containers. More...
|
| |
| void | setName (const std::string &name) |
| | Set the name of the Object. More...
|
| |
| const std::string & | getName () const |
| | Get the name of this Object. More...
|
| |
| void | setDescription (const std::string &description) |
| | Set description, a one-liner summary. More...
|
| |
| const std::string & | getDescription () const |
| | Get description, a one-liner summary. More...
|
| |
| const std::string & | getAuthors () const |
| | Get Authors of this Object. More...
|
| |
| void | setAuthors (const std::string &authors) |
| | Set Authors of this object. More...
|
| |
| const std::string & | getReferences () const |
| | Get references or publications to cite if using this object. More...
|
| |
| void | setReferences (const std::string &references) |
| | Set references or publications to cite if using this object. More...
|
| |
| int | getNumProperties () const |
| | Determine how many properties are stored with this Object. More...
|
| |
| const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
| | Get a const reference to a property by its index number, returned as an AbstractProperty. More...
|
| |
| AbstractProperty & | updPropertyByIndex (int propertyIndex) |
| | Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
|
| |
| bool | hasProperty (const std::string &name) const |
| | Return true if this Object has a property of any type with the given name, which must not be empty. More...
|
| |
| const AbstractProperty & | getPropertyByName (const std::string &name) const |
| | Get a const reference to a property by its name, returned as an AbstractProperty. More...
|
| |
| AbstractProperty & | updPropertyByName (const std::string &name) |
| | Get a writable reference to a property by its name, returned as an AbstractProperty. More...
|
| |
| template<class T > |
| bool | hasProperty () const |
| | Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
|
| |
| template<class T > |
| const Property< T > & | getProperty (const PropertyIndex &index) const |
| | Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
|
| |
| template<class T > |
| Property< T > & | updProperty (const PropertyIndex &index) |
| | Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
|
| |
| bool | isObjectUpToDateWithProperties () const |
| | Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
|
| |
| void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
| | We're given an XML element from which we are to populate this Object. More...
|
| |
| void | updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const |
| | Serialize this object into the XML node that represents it. More...
|
| |
| bool | getInlined () const |
| | Inlined means an in-memory Object that is not associated with an XMLDocument. More...
|
| |
| void | setInlined (bool aInlined, const std::string &aFileName="") |
| | Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
|
| |
| std::string | getDocumentFileName () const |
| | If there is a document associated with this object then return the file name maintained by the document. More...
|
| |
| int | getDocumentFileVersion () const |
| | If there is a document associated with this object then return its version number. More...
|
| |
| void | setAllPropertiesUseDefault (bool aUseDefault) |
| |
| bool | print (const std::string &fileName) const |
| | Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
|
| |
| std::string | dump () const |
| | dump the XML representation of this Object into an std::string and return it. More...
|
| |
| virtual bool | isA (const char *type) const |
| | The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
|
| |
| const std::string & | toString () const |
| | Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
|
| |
| PropertySet & | getPropertySet () |
| | OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
|
| |
| const PropertySet & | getPropertySet () const |
| |