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| Schutte1993Muscle_Deprecated () |
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| Schutte1993Muscle_Deprecated (const std::string &aName, double aMaxIsometricForce, double aOptimalFiberLength, double aTendonSlackLength, double aPennationAngle) |
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virtual double | getTimeScale () const |
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virtual double | getDamping () const |
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virtual bool | setTimeScale (double aTimeScale) |
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virtual bool | setActivation1 (double aActivation1) |
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virtual bool | setActivation2 (double aActivation2) |
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virtual bool | setDamping (double aDamping) |
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double | computeActuation (const SimTK::State &s) const override |
| Actuator interface for a muscle computes the tension in the muscle and applied by the tendon to bones (i.e. More...
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double | computeIsometricForce (SimTK::State &s, double activation) const override |
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virtual const Function & | getActiveForceLengthCurve () const |
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virtual bool | setActiveForceLengthCurve (const Function &aActiveForceLengthCurve) |
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virtual const Function & | getPassiveForceLengthCurve () const |
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virtual bool | setPassiveForceLengthCurve (const Function &aPassiveForceLengthCurve) |
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virtual const Function & | getTendonForceLengthCurve () const |
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virtual bool | setTendonForceLengthCurve (const Function &aTendonForceLengthCurve) |
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const double & | get_time_scale () const |
| Get the value of the time_scale property. More...
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double & | upd_time_scale () |
| Get a writable reference to the time_scale property. More...
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void | set_time_scale (const double &value) |
| Set the value of the time_scale property. More...
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const double & | get_activation1 () const |
| Get the value of the activation1 property. More...
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double & | upd_activation1 () |
| Get a writable reference to the activation1 property. More...
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void | set_activation1 (const double &value) |
| Set the value of the activation1 property. More...
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const double & | get_activation2 () const |
| Get the value of the activation2 property. More...
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double & | upd_activation2 () |
| Get a writable reference to the activation2 property. More...
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void | set_activation2 (const double &value) |
| Set the value of the activation2 property. More...
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const double & | get_damping () const |
| Get the value of the damping property. More...
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double & | upd_damping () |
| Get a writable reference to the damping property. More...
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void | set_damping (const double &value) |
| Set the value of the damping property. More...
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const Function & | get_tendon_force_length_curve () const |
| Get the value of the tendon_force_length_curve property. More...
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Function & | upd_tendon_force_length_curve () |
| Get a writable reference to the tendon_force_length_curve property. More...
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void | set_tendon_force_length_curve (const Function &value) |
| Set the value of the tendon_force_length_curve property. More...
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const Function & | get_active_force_length_curve () const |
| Get the value of the active_force_length_curve property. More...
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Function & | upd_active_force_length_curve () |
| Get a writable reference to the active_force_length_curve property. More...
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void | set_active_force_length_curve (const Function &value) |
| Set the value of the active_force_length_curve property. More...
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const Function & | get_passive_force_length_curve () const |
| Get the value of the passive_force_length_curve property. More...
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Function & | upd_passive_force_length_curve () |
| Get a writable reference to the passive_force_length_curve property. More...
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void | set_passive_force_length_curve (const Function &value) |
| Set the value of the passive_force_length_curve property. More...
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| ActivationFiberLengthMuscle_Deprecated () |
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virtual double | getDefaultActivation () const |
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virtual void | setDefaultActivation (double activation) |
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virtual double | getDefaultFiberLength () const |
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virtual void | setDefaultFiberLength (double length) |
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virtual double | getFiberLength (const SimTK::State &s) const |
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virtual void | setFiberLength (SimTK::State &s, double fiberLength) const |
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virtual double | getFiberLengthDeriv (const SimTK::State &s) const |
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virtual void | setFiberLengthDeriv (const SimTK::State &s, double fiberLengthDeriv) const |
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virtual double | getNormalizedFiberLength (const SimTK::State &s) const |
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virtual double | getFiberLengthAlongTendon (const SimTK::State &s) const |
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virtual double | getTendonLength (const SimTK::State &s) const |
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virtual double | getFiberForce (const SimTK::State &s) const |
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virtual double | getActiveFiberForce (const SimTK::State &s) const |
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virtual double | getPassiveFiberForce (const SimTK::State &s) const |
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virtual double | getActiveFiberForceAlongTendon (const SimTK::State &s) const |
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virtual double | getPassiveFiberForceAlongTendon (const SimTK::State &s) const |
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virtual double | getPassiveForce (const SimTK::State &s) const |
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virtual void | setPassiveForce (const SimTK::State &s, double aForce) const |
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virtual double | getTendonForce (const SimTK::State &s) const |
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virtual void | setTendonForce (const SimTK::State &s, double aForce) const |
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double | getActivation (const SimTK::State &s) const override |
| get the activation level of the muscle, which modulates the active force of the muscle and has a normalized (0 to 1) value Note: method remains virtual to permit override by deprecated muscles. More...
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void | setActivation (SimTK::State &s, double activation) const override |
| DEPRECATED: only for backward compatibility. More...
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virtual double | getActivationDeriv (const SimTK::State &s) const |
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virtual void | setActivationDeriv (const SimTK::State &s, double activationDeriv) const |
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virtual double | getExcitation (const SimTK::State &s) const |
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double | getStress (const SimTK::State &s) const override |
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void | computeInitialFiberEquilibrium (SimTK::State &s) const override |
| This function modifies the fiber length in the supplied state such that
the fiber and tendon are developing the same force, taking activation and velocity into account. More...
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double | calcInextensibleTendonActiveFiberForce (SimTK::State &s, double aActivation) const override |
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virtual double | evaluateForceLengthVelocityCurve (double aActivation, double aNormalizedLength, double aNormalizedVelocity) const |
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virtual double | calcPennation (double aFiberLength, double aOptimalFiberLength, double aInitialPennationAngle) const |
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void | extendPostScale (const SimTK::State &s, const ScaleSet &scaleSet) override |
| Adjust the properties of the muscle after the model has been scaled. More...
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const double & | get_max_isometric_force () const |
| Get the value of the max_isometric_force property. More...
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double & | upd_max_isometric_force () |
| Get a writable reference to the max_isometric_force property. More...
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void | set_max_isometric_force (const double &value) |
| Set the value of the max_isometric_force property. More...
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const double & | get_optimal_fiber_length () const |
| Get the value of the optimal_fiber_length property. More...
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double & | upd_optimal_fiber_length () |
| Get a writable reference to the optimal_fiber_length property. More...
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void | set_optimal_fiber_length (const double &value) |
| Set the value of the optimal_fiber_length property. More...
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const double & | get_tendon_slack_length () const |
| Get the value of the tendon_slack_length property. More...
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double & | upd_tendon_slack_length () |
| Get a writable reference to the tendon_slack_length property. More...
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void | set_tendon_slack_length (const double &value) |
| Set the value of the tendon_slack_length property. More...
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const double & | get_pennation_angle_at_optimal () const |
| Get the value of the pennation_angle_at_optimal property. More...
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double & | upd_pennation_angle_at_optimal () |
| Get a writable reference to the pennation_angle_at_optimal property. More...
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void | set_pennation_angle_at_optimal (const double &value) |
| Set the value of the pennation_angle_at_optimal property. More...
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const double & | get_max_contraction_velocity () const |
| Get the value of the max_contraction_velocity property. More...
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double & | upd_max_contraction_velocity () |
| Get a writable reference to the max_contraction_velocity property. More...
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void | set_max_contraction_velocity (const double &value) |
| Set the value of the max_contraction_velocity property. More...
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const bool & | get_ignore_tendon_compliance () const |
| Get the value of the ignore_tendon_compliance property. More...
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bool & | upd_ignore_tendon_compliance () |
| Get a writable reference to the ignore_tendon_compliance property. More...
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void | set_ignore_tendon_compliance (const bool &value) |
| Set the value of the ignore_tendon_compliance property. More...
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const bool & | get_ignore_activation_dynamics () const |
| Get the value of the ignore_activation_dynamics property. More...
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bool & | upd_ignore_activation_dynamics () |
| Get a writable reference to the ignore_activation_dynamics property. More...
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void | set_ignore_activation_dynamics (const bool &value) |
| Set the value of the ignore_activation_dynamics property. More...
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| Muscle () |
| Default constructor. More...
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double | getMaxIsometricForce () const |
| get/set the maximum isometric force (in N) that the fibers can generate More...
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void | setMaxIsometricForce (double maxIsometricForce) |
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double | getOptimalFiberLength () const |
| get/set the optimal length (in m) of the muscle fibers (lumped as a single fiber) More...
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void | setOptimalFiberLength (double optimalFiberLength) |
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double | getTendonSlackLength () const |
| get/set the resting (slack) length (in m) of the tendon that is in series with the muscle fiber More...
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void | setTendonSlackLength (double tendonSlackLength) |
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double | getPennationAngleAtOptimalFiberLength () const |
| get/set the angle (in radians) between fibers at their optimal fiber length and the tendon More...
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void | setPennationAngleAtOptimalFiberLength (double pennationAngle) |
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double | getMaxContractionVelocity () const |
| get/set the maximum contraction velocity of the fibers, in optimal fiber-lengths per second More...
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void | setMaxContractionVelocity (double maxContractionVelocity) |
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bool | getIgnoreTendonCompliance (const SimTK::State &s) const |
| Get/set Modeling (runtime) option to ignore tendon compliance when computing muscle dynamics. More...
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void | setIgnoreTendonCompliance (SimTK::State &s, bool ignore) const |
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bool | getIgnoreActivationDynamics (const SimTK::State &s) const |
| Get/set Modeling (runtime) option to ignore activation dynamics when computing muscle dynamics. More...
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void | setIgnoreActivationDynamics (SimTK::State &s, bool ignore) const |
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double | getFiberLength (const SimTK::State &s) const |
| get the current working fiber length (m) for the muscle More...
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double | getPennationAngle (const SimTK::State &s) const |
| get the current pennation angle (radians) between the fiber and tendon at the current fiber length More...
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double | getCosPennationAngle (const SimTK::State &s) const |
| get the cosine of the current pennation angle (radians) between the fiber and tendon at the current fiber length More...
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double | getTendonLength (const SimTK::State &s) const |
| get the current tendon length (m) given the current joint angles and fiber length More...
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double | getNormalizedFiberLength (const SimTK::State &s) const |
| get the current normalized fiber length (fiber_length/optimal_fiber_length) More...
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double | getFiberLengthAlongTendon (const SimTK::State &s) const |
| get the current fiber length (m) projected (*cos(pennationAngle)) onto the tendon direction More...
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double | getTendonStrain (const SimTK::State &s) const |
| get the current tendon strain (delta_l/tendon_slack_length is dimensionless) More...
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double | getFiberPotentialEnergy (const SimTK::State &s) const |
| the potential energy (J) stored in the fiber due to its parallel elastic element More...
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double | getTendonPotentialEnergy (const SimTK::State &s) const |
| the potential energy (J) stored in the tendon More...
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double | getMusclePotentialEnergy (const SimTK::State &s) const |
| the total potential energy (J) stored in the muscle More...
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double | getPassiveForceMultiplier (const SimTK::State &s) const |
| get the passive fiber (parallel elastic element) force multiplier More...
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double | getActiveForceLengthMultiplier (const SimTK::State &s) const |
| get the active fiber (contractile element) force multiplier due to current fiber length More...
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double | getFiberVelocity (const SimTK::State &s) const |
| get current fiber velocity (m/s) positive is lengthening More...
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double | getNormalizedFiberVelocity (const SimTK::State &s) const |
| get normalized fiber velocity. More...
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double | getFiberVelocityAlongTendon (const SimTK::State &s) const |
| get the current fiber velocity (m/s) projected onto the tendon direction More...
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double | getPennationAngularVelocity (const SimTK::State &s) const |
| get pennation angular velocity (radians/s) More...
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double | getTendonVelocity (const SimTK::State &s) const |
| get the tendon velocity (m/s) positive is lengthening More...
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double | getForceVelocityMultiplier (const SimTK::State &s) const |
| get the dimensionless multiplier resulting from the fiber's force-velocity curve More...
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double | getFiberForce (const SimTK::State &s) const |
| get the current fiber force (N) applied to the tendon More...
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double | getFiberForceAlongTendon (const SimTK::State &s) const |
| get the force of the fiber (N/m) along the direction of the tendon More...
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double | getActiveFiberForce (const SimTK::State &s) const |
| get the current active fiber force (N) due to activation*force_length*force_velocity relationships More...
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double | getPassiveFiberForce (const SimTK::State &s) const |
| get the total force applied by all passive elements in the fiber (N) More...
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double | getActiveFiberForceAlongTendon (const SimTK::State &s) const |
| get the current active fiber force (N) projected onto the tendon direction More...
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double | getPassiveFiberForceAlongTendon (const SimTK::State &s) const |
| get the total force applied by all passive elements in the fiber (N) projected onto the tendon direction More...
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double | getTendonForce (const SimTK::State &s) const |
| get the current tendon force (N) applied to bones More...
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double | getFiberStiffness (const SimTK::State &s) const |
| get the current fiber stiffness (N/m) defined as the partial derivative of fiber force with respect to fiber length More...
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double | getFiberStiffnessAlongTendon (const SimTK::State &s) const |
| get the stiffness of the fiber (N/m) along the direction of the tendon, that is the partial derivative of the fiber force along the tendon with respect to small changes in fiber length along the tendon More...
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double | getTendonStiffness (const SimTK::State &s) const |
| get the current tendon stiffness (N/m) defined as the partial derivative of tendon force with respect to tendon length More...
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double | getMuscleStiffness (const SimTK::State &s) const |
| get the current muscle stiffness (N/m) defined as the partial derivative of muscle force with respect to muscle length More...
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double | getFiberActivePower (const SimTK::State &s) const |
| get the current active fiber power (W) More...
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double | getFiberPassivePower (const SimTK::State &s) const |
| get the current passive fiber power (W) More...
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double | getTendonPower (const SimTK::State &s) const |
| get the current tendon power (W) More...
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double | getMusclePower (const SimTK::State &s) const |
| get the current muscle power (W) More...
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double | getStress (const SimTK::State &s) const override |
| get the stress in the muscle (part of the Actuator interface as well) More...
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void | setExcitation (SimTK::State &s, double excitation) const |
| set the excitation (control) for this muscle. More...
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double | getExcitation (const SimTK::State &s) const |
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void | computeEquilibrium (SimTK::State &s) const override final |
| Find and set the equilibrium state of the muscle (if any) More...
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| PathActuator () |
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GeometryPath & | updGeometryPath () |
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const GeometryPath & | getGeometryPath () const |
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bool | hasGeometryPath () const override |
| Return a flag indicating whether the Force is applied along a Path. More...
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void | setOptimalForce (double aOptimalForce) |
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double | getOptimalForce () const override |
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virtual double | getLength (const SimTK::State &s) const |
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virtual double | getLengtheningSpeed (const SimTK::State &s) const |
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double | getPower (const SimTK::State &s) const override |
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double | getStress (const SimTK::State &s) const override |
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void | addNewPathPoint (const std::string &proposedName, const PhysicalFrame &aBody, const SimTK::Vec3 &aPositionOnBody) |
| Note that this function does not maintain the State and so should be used only before a valid State is created. More...
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double | computeActuation (const SimTK::State &s) const override |
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virtual double | computeMomentArm (const SimTK::State &s, Coordinate &aCoord) const |
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const GeometryPath & | get_GeometryPath () const |
| Get the value of the GeometryPath property. More...
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GeometryPath & | upd_GeometryPath () |
| Get a writable reference to the GeometryPath property. More...
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void | set_GeometryPath (const GeometryPath &value) |
| Set the value of the GeometryPath property. More...
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const double & | get_optimal_force () const |
| Get the value of the optimal_force property. More...
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double & | upd_optimal_force () |
| Get a writable reference to the optimal_force property. More...
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void | set_optimal_force (const double &value) |
| Set the value of the optimal_force property. More...
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PathActuator * | clone () const override |
| Create a new heap-allocated copy of the concrete object to which this Object refers. More...
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const std::string & | getConcreteClassName () const override |
| Returns the class name of the concrete Object-derived class of the actual object referenced by this Object, as a string. More...
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| ScalarActuator () |
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virtual double | getControl (const SimTK::State &s) const |
| Convenience method to get control given scalar (double) valued control. More...
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int | numControls () const override |
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virtual void | setActuation (const SimTK::State &s, double aActuation) const |
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virtual double | getActuation (const SimTK::State &s) const |
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virtual void | setSpeed (const SimTK::State &s, double aspeed) const |
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virtual double | getSpeed (const SimTK::State &s) const |
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void | setMinControl (const double &aMinControl) |
| Methods to manage the bounds on ScalarActuator's control. More...
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double | getMinControl () const |
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void | setMaxControl (const double &aMaxControl) |
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double | getMaxControl () const |
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void | overrideActuation (SimTK::State &s, bool flag) const |
| Enable/disable a ScalarActuator's override actuation. More...
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bool | isActuationOverridden (const SimTK::State &s) const |
| return ScalarActuator's override status More...
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void | setOverrideActuation (SimTK::State &s, double value) const |
| set the actuation value used when the override is true More...
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double | getOverrideActuation (const SimTK::State &s) const |
| return override actuation More...
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const double & | get_min_control () const |
| Get the value of the min_control property. More...
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double & | upd_min_control () |
| Get a writable reference to the min_control property. More...
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void | set_min_control (const double &value) |
| Set the value of the min_control property. More...
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const double & | get_max_control () const |
| Get the value of the max_control property. More...
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double & | upd_max_control () |
| Get a writable reference to the max_control property. More...
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void | set_max_control (const double &value) |
| Set the value of the max_control property. More...
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| Actuator () |
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virtual const SimTK::Vector | getDefaultControls () |
| Actuator default controls are zero. More...
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virtual const SimTK::VectorView_< double > | getControls (const SimTK::State &s) const |
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virtual void | getControls (const SimTK::Vector &modelControls, SimTK::Vector &actuatorControls) const |
| Convenience methods for getting, setting and adding to actuator controls from/into the model controls. More...
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virtual void | setControls (const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const |
| set actuator controls subvector into the right slot in the system-wide model controls More...
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virtual void | addInControls (const SimTK::Vector &actuatorControls, SimTK::Vector &modelControls) const |
| add actuator controls to the values already occupying the slot in the system-wide model controls More...
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virtual bool | shouldBeParallelized () const |
| Tell SimBody to parallelize this force. More...
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bool | appliesForce (const SimTK::State &s) const |
| Return if the Force is applied (or enabled) or not. More...
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void | setAppliesForce (SimTK::State &s, bool applyForce) const |
| Set whether or not the Force is applied. More...
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const bool & | get_appliesForce () const |
| Get the value of the appliesForce property. More...
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bool & | upd_appliesForce () |
| Get a writable reference to the appliesForce property. More...
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void | set_appliesForce (const bool &value) |
| Set the value of the appliesForce property. More...
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| ModelComponent () |
| Default constructor. More...
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| ModelComponent (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| Construct ModelComponent from an XML file. More...
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| ModelComponent (SimTK::Xml::Element &aNode) |
| Construct ModelComponent from a specific node in an XML document. More...
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virtual | ~ModelComponent () |
| Destructor is virtual to allow concrete model component cleanup. More...
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void | connectToModel (Model &model) |
| Connect this ModelComponent to its aggregate- a Model. More...
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const Model & | getModel () const |
| Get a const reference to the Model this component is part of. More...
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Model & | updModel () |
| Get a modifiable reference to the Model this component is part of. More...
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bool | hasModel () const |
| Does this ModelComponent have a Model associated with it? More...
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void | preScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Perform any computations that must occur before ModelComponent::scale() is invoked on all ModelComponents in the Model. More...
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void | scale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Scale the ModelComponent. More...
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void | postScale (const SimTK::State &s, const ScaleSet &scaleSet) |
| Perform any computations that must occur after ModelComponent::scale() has been invoked on all ModelComponents in the Model. More...
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| Component () |
| Default constructor. More...
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| Component (const std::string &aFileName, bool aUpdateFromXMLNode=true) |
| Construct Component from an XML file. More...
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| Component (SimTK::Xml::Element &aNode) |
| Construct Component from a specific node in an XML document. More...
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| Component (const Component &)=default |
| Use default copy constructor and assignment operator. More...
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Component & | operator= (const Component &)=default |
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virtual | ~Component ()=default |
| Destructor is virtual to allow concrete Component to cleanup. More...
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virtual void | generateDecorations (bool fixed, const ModelDisplayHints &hints, const SimTK::State &state, SimTK::Array_< SimTK::DecorativeGeometry > &appendToThis) const |
| Optional method for generating arbitrary display geometry that reflects this Component at the specified state. More...
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const SimTK::MultibodySystem & | getSystem () const |
| Get the underlying MultibodySystem that this component is connected to. More...
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bool | hasSystem () const |
| Check if this component has an underlying MultibodySystem. More...
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bool | isComponentInOwnershipTree (const Component *component) const |
| Does the provided component already exist anywhere in the ownership tree (not just subcomponents of this component)? More...
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void | addComponent (Component *subcomponent) |
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Add a Component (as a subcomponent) of this component. More...
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template<typename T = Component> |
ComponentList< const T > | getComponentList () const |
| Get an iterator through the underlying subcomponents that this component is composed of. More...
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template<typename T = Component> |
ComponentList< T > | updComponentList () |
| Similar to getComponentList(), except the resulting list allows one to modify the components. More...
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template<typename T = Component> |
unsigned | countNumComponents () const |
| Uses getComponentList<T>() to count the number of underlying subcomponents of the specified type. More...
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std::string | getAbsolutePathString () const |
| Get the complete (absolute) pathname for this Component to its ancestral Component, which is the root of the tree to which this Component belongs. More...
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ComponentPath | getAbsolutePath () const |
| Return a ComponentPath of the absolute path of this Component. More...
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std::string | getRelativePathString (const Component &wrt) const |
| Get the relative path of this Component with respect to another Component, as a string. More...
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ComponentPath | getRelativePath (const Component &wrt) const |
| Get the relative path of this Component with respect to another Component. More...
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bool | hasComponent (const std::string &pathname) const |
| Query if there is a component (of any type) at the specified path name. More...
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template<class C = Component> |
bool | hasComponent (const std::string &pathname) const |
| Query if there is a component of a given type at the specified path name. More...
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template<class C = Component> |
const C & | getComponent (const std::string &pathname) const |
| Get a unique subcomponent of this Component by its path name and type 'C'. More...
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template<class C = Component> |
const C & | getComponent (const ComponentPath &pathname) const |
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const Component & | getComponent (const std::string &pathname) const |
| Similar to the templatized getComponent(), except this returns the component as the generic Component type. More...
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template<class C = Component> |
C & | updComponent (const std::string &name) |
| Get a writable reference to a subcomponent. More...
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template<class C = Component> |
C & | updComponent (const ComponentPath &name) |
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Component & | updComponent (const std::string &pathname) |
| Similar to the templatized updComponent(), except this returns the component as the generic Component type. More...
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unsigned | printComponentsMatching (const std::string &substring) const |
| Print a list to the console of all components whose absolute path name contains the given string. More...
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int | getNumStateVariables () const |
| Get the number of "continuous" state variables maintained by the Component and its subcomponents. More...
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Array< std::string > | getStateVariableNames () const |
| Get the names of "continuous" state variables maintained by the Component and its subcomponents. More...
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template<class C = Component> |
const C * | findComponent (const ComponentPath &pathToFind) const |
| Find a Component to which this Component is an ancestor—in other words, a Component that is directly owned by this Component or is owned by one of its sub-components, sub-sub-components, etc. More...
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template<class C = Component> |
const C * | findComponent (const std::string &pathToFind) const |
| Same as findComponent(const ComponentPath&), but accepting a string (a path or just a name) as input. More...
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const StateVariable * | traverseToStateVariable (const std::string &pathName) const |
| Get a StateVariable anywhere in the Component tree, given a StateVariable path. More...
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void | finalizeFromProperties () |
| Define a Component's internal data members and structure according to its properties. More...
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void | finalizeConnections (Component &root) |
| Satisfy the Component's connections specified by its Sockets and Inputs. More...
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void | clearConnections () |
| Disconnect/clear this Component from its aggregate component. More...
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void | addToSystem (SimTK::MultibodySystem &system) const |
| Have the Component add itself to the underlying computational System. More...
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void | initStateFromProperties (SimTK::State &state) const |
| Initialize Component's state variable values from its properties. More...
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void | setPropertiesFromState (const SimTK::State &state) |
| Set Component's properties given a state. More...
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int | getNumSockets () const |
| Get the number of Sockets in this Component. More...
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std::vector< std::string > | getSocketNames () |
| Collect and return the names of the sockets in this component. More...
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template<typename T > |
const T & | getConnectee (const std::string &name) const |
| Get the "connectee" object that the Component's Socket is bound to. More...
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const Object & | getConnectee (const std::string &name) const |
| Get the connectee as an Object. More...
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const AbstractSocket & | getSocket (const std::string &name) const |
| Get an AbstractSocket for the given socket name. More...
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AbstractSocket & | updSocket (const std::string &name) |
| Get a writable reference to the AbstractSocket for the given socket name. More...
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template<typename T > |
const Socket< T > & | getSocket (const std::string &name) const |
| Get a const reference to the concrete Socket provided by this Component by name. More...
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template<typename T > |
Socket< T > & | updSocket (const std::string &name) |
| Get a writable reference to the concrete Socket provided by this Component by name. More...
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void | printSubcomponentInfo () const |
| List all subcomponents by name and recurse into these components to list their subcomponents, and so on. More...
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void | printSocketInfo () const |
| List all the Sockets of this component and whether or not they are connected. More...
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void | printInputInfo () const |
| List all the inputs of this component and whether or not they are connected. More...
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template<typename C > |
void | printSubcomponentInfo () const |
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void | printOutputInfo (const bool includeDescendants=true) const |
| Print outputs of this component and optionally, those of all subcomponents. More...
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int | getNumInputs () const |
| Access the number of Inputs that this component has. More...
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int | getNumOutputs () const |
| Access the number of Outputs that this component has. More...
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std::vector< std::string > | getInputNames () const |
| Collect and return the names of Inputs in this component as an std::vector. More...
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std::vector< std::string > | getOutputNames () const |
| Collect and return the names of Outputs in this component as an std::vector. More...
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const AbstractInput & | getInput (const std::string &name) const |
| Get an Input provided by this Component by name. More...
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AbstractInput & | updInput (const std::string &name) |
| Get a writable reference to an Input provided by this Component by name. More...
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template<typename T > |
const Input< T > & | getInput (const std::string &name) const |
| Get a concrete Input that you can directly ask for its values. More...
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const AbstractOutput & | getOutput (const std::string &name) const |
| Get the Output provided by this Component by name. More...
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AbstractOutput & | updOutput (const std::string &name) |
| Get a writable reference to an Output provided by this Component by name. More...
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SimTK::IteratorRange< OutputConstIterator > | getOutputs () const |
| Iterate through all Outputs of this component. More...
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int | getModelingOption (const SimTK::State &state, const std::string &name) const |
| Get a ModelingOption flag for this Component by name. More...
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void | setModelingOption (SimTK::State &state, const std::string &name, int flag) const |
| Set the value of a ModelingOption flag for this Component. More...
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template<typename T > |
const T & | getInputValue (const SimTK::State &state, const std::string &name) const |
| Get the Input value that this component is dependent on. More...
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template<typename T > |
const T & | getOutputValue (const SimTK::State &state, const std::string &name) const |
| Get the Output value provided by this Component by name. More...
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double | getStateVariableValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a state variable allocated by this Component. More...
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void | setStateVariableValue (SimTK::State &state, const std::string &name, double value) const |
| Set the value of a state variable allocated by this Component by name. More...
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SimTK::Vector | getStateVariableValues (const SimTK::State &state) const |
| Get all values of the state variables allocated by this Component. More...
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void | setStateVariableValues (SimTK::State &state, const SimTK::Vector &values) const |
| Set all values of the state variables allocated by this Component. More...
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double | getStateVariableDerivativeValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a state variable derivative computed by this Component. More...
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double | getDiscreteVariableValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a discrete variable allocated by this Component by name. More...
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void | setDiscreteVariableValue (SimTK::State &state, const std::string &name, double value) const |
| Set the value of a discrete variable allocated by this Component by name. More...
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template<class T > |
SimTK::CacheEntryIndex | getCacheVariableIndex (const CacheVariable< T > &cv) const |
| Get the index of a Component's cache variable in the Subsystem for allocations. More...
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SimTK::CacheEntryIndex | getCacheVariableIndex (const std::string &name) const |
| Get the index of a Component's cache variable in the Subsystem for allocations. More...
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template<class T > |
const T & | getCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| Get the value of a cache variable allocated by this Component by name. More...
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template<class T > |
const T & | getCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const |
| Get the value of a cache variable allocated by this Component. More...
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template<typename T > |
void | setCacheVariableValue (const SimTK::State &state, const std::string &k, T value) const |
| Set the value of a cache variable, identified by name , to a new value and mark the cache variable as valid. More...
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template<typename T > |
void | setCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv, T value) const |
| Set the value of a cache variable to a new value and mark the cache variable as valid. More...
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template<typename T > |
T & | updCacheVariableValue (const SimTK::State &state, const std::string &name) const |
| Returns a mutable reference to the value of a cache variable identified by name . More...
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template<typename T > |
T & | updCacheVariableValue (const SimTK::State &state, const CacheVariable< T > &cv) const |
| Returns a mutable reference to the value of a cache variable. More...
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bool | isCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| Returns true if the cache variable, identified by name , is valid. More...
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template<class T > |
bool | isCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| Returns true if the cache variable is valid. More...
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void | markCacheVariableValid (const SimTK::State &state, const std::string &name) const |
| Marks the value of a cache variable, identified by name , as valid. More...
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template<typename T > |
void | markCacheVariableValid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| Marks the value of a cache variable as valid. More...
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void | markCacheVariableInvalid (const SimTK::State &state, const std::string &name) const |
| Marks the value of a cache variable, identified by name , as invalid. More...
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template<class T > |
void | markCacheVariableInvalid (const SimTK::State &state, const CacheVariable< T > &cv) const |
| Marks the value of a cache variable as invalid. More...
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const Component & | getOwner () const |
| Access the owner of this Component. More...
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bool | hasOwner () const |
| (For advanced users) Check if this Component has an owner. More...
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const Component & | getRoot () const |
| Obtain the root Component, which is this component if it is orphaned. More...
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virtual | ~Object () |
| Virtual destructor for cleanup. More...
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bool | isEqualTo (const Object &aObject) const |
| Equality operator wrapper for use from languages not supporting operator overloading. More...
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Object & | operator= (const Object &aObject) |
| Copy assignment copies he base class fields, including the properties. More...
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virtual bool | operator== (const Object &aObject) const |
| Determine if two objects are equal. More...
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virtual bool | operator< (const Object &aObject) const |
| Provide an ordering for objects so they can be put in sorted containers. More...
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void | setName (const std::string &name) |
| Set the name of the Object. More...
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const std::string & | getName () const |
| Get the name of this Object. More...
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void | setDescription (const std::string &description) |
| Set description, a one-liner summary. More...
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const std::string & | getDescription () const |
| Get description, a one-liner summary. More...
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const std::string & | getAuthors () const |
| Get Authors of this Object. More...
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void | setAuthors (const std::string &authors) |
| Set Authors of this object. More...
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const std::string & | getReferences () const |
| Get references or publications to cite if using this object. More...
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void | setReferences (const std::string &references) |
| Set references or publications to cite if using this object. More...
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int | getNumProperties () const |
| Determine how many properties are stored with this Object. More...
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const AbstractProperty & | getPropertyByIndex (int propertyIndex) const |
| Get a const reference to a property by its index number, returned as an AbstractProperty. More...
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AbstractProperty & | updPropertyByIndex (int propertyIndex) |
| Get a writable reference to a property by its index number, returned as an AbstractProperty. More...
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bool | hasProperty (const std::string &name) const |
| Return true if this Object has a property of any type with the given name, which must not be empty. More...
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const AbstractProperty & | getPropertyByName (const std::string &name) const |
| Get a const reference to a property by its name, returned as an AbstractProperty. More...
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AbstractProperty & | updPropertyByName (const std::string &name) |
| Get a writable reference to a property by its name, returned as an AbstractProperty. More...
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template<class T > |
bool | hasProperty () const |
| Return true if this Object contains an unnamed, one-object property that contains objects of the given template type T. More...
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template<class T > |
const Property< T > & | getProperty (const PropertyIndex &index) const |
| Get property of known type Property<T> as a const reference; the property must be present and have the right type. More...
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template<class T > |
Property< T > & | updProperty (const PropertyIndex &index) |
| Get property of known type Property<T> as a writable reference; the property must be present and have the right type. More...
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bool | isObjectUpToDateWithProperties () const |
| Returns true if no property's value has changed since the last time setObjectIsUpToDateWithProperties() was called. More...
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void | readObjectFromXMLNodeOrFile (SimTK::Xml::Element &objectElement, int versionNumber) |
| We're given an XML element from which we are to populate this Object. More...
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void | updateXMLNode (SimTK::Xml::Element &parent, const AbstractProperty *prop=nullptr) const |
| Serialize this object into the XML node that represents it. More...
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bool | getInlined () const |
| Inlined means an in-memory Object that is not associated with an XMLDocument. More...
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void | setInlined (bool aInlined, const std::string &aFileName="") |
| Mark this as inlined or not and optionally provide a file name to associate with the new XMLDocument for the non-inline case. More...
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std::string | getDocumentFileName () const |
| If there is a document associated with this object then return the file name maintained by the document. More...
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int | getDocumentFileVersion () const |
| If there is a document associated with this object then return its version number. More...
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void | setAllPropertiesUseDefault (bool aUseDefault) |
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bool | print (const std::string &fileName) const |
| Write this Object into an XML file of the given name; conventionally the suffix to use is ".osim". More...
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std::string | dump () const |
| dump the XML representation of this Object into an std::string and return it. More...
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virtual bool | isA (const char *type) const |
| The default implementation returns true only if the supplied string is "Object"; each Object-derived class overrides this to match its own class name. More...
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const std::string & | toString () const |
| Wrapper to be used on Java side to display objects in tree; this returns just the object's name. More...
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PropertySet & | getPropertySet () |
| OBSOLETE: Get a reference to the PropertySet maintained by the Object. More...
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const PropertySet & | getPropertySet () const |
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